Yeah, all the OG heroes are coming to OW2, but don’t expect the same old thing. Blizzard’s confirmed it – every hero from the first game is making the jump. However, expect significant visual overhauls; think complete model updates, not just some minor tweaks. The bigger deal is the kit reworks. The shift to 5v5 has forced major adjustments to almost every hero’s abilities and playstyle to balance the game. Some heroes will feel totally different; think revamped ultimates, altered cooldowns, and potentially even new abilities altogether. It’s not just a reskin – it’s a fundamental shift in how these characters function within the meta. Prepare for a learning curve, even with your mains.
What is a character model 40k?
In Warhammer 40,000, character models represent pivotal figures, often heroes or villains with unique abilities and stats. They’re not just stronger units; they act as force multipliers, impacting your army in ways beyond raw firepower. Think of them as commanders or key specialists.
While they can fight independently, their real strength lies in supporting or buffing other units. A strategically placed character can significantly boost the combat effectiveness of nearby troops, providing benefits like increased attacks, better saves, or special abilities. This synergistic interaction is key to victory.
However, their power comes at a cost. Character models are typically more expensive in points than standard units, making careful selection crucial. Consider their special rules, auras, and synergy with the rest of your army before deploying them. Their loss can severely impact your tactical flexibility.
Furthermore, remember that certain character abilities might only trigger under specific conditions. Studying their rules meticulously and understanding these conditions is vital to maximizing their potential on the battlefield. Don’t just think of them as stronger versions of regular units; their role is far more complex and tactical.
Finally, the strategic placement of characters is paramount. Protecting them from enemy fire is equally important, as their loss can significantly alter the course of the game. Consider using supporting units to act as bodyguards or to control the battlefield to optimize their effectiveness.
What does D mean in 40k?
In Warhammer 40,000, the “D” in weapon profiles like “D1” or “D6” stands for Damage. This represents the number of wounds inflicted on a successfully hit and wounded enemy unit.
A weapon with D1, such as a lasgun, inflicts a single wound on a failed save. Think of it as a single, precise shot.
A weapon with D6, like a lascannon, inflicts a variable number of wounds equal to the result of a six-sided dice roll. This means you could inflict anywhere from one to six wounds on a failed save – a potentially devastating volley!
Understanding damage is crucial for effective tactical decision-making in 40k. Weapon damage, combined with factors like Strength, Toughness, and saving throws, dictates the lethality of each attack and the overall course of battle. Higher damage weapons are obviously more powerful, but often come with trade-offs in terms of range, rate of fire, or points cost.
Why is 40k so popular?
40k’s popularity boils down to its unique grimdark setting, a genre it practically invented. That iconic tagline, “In the grim darkness of the far future, there is only war,” perfectly encapsulates its bleak, hopeless, yet strangely compelling atmosphere. It’s not just about war; it’s about the sheer scale and complexity of the conflict, spanning millennia and countless factions.
The depth is insane. You’ve got sprawling lore, incredibly detailed factions with their own unique histories, ideologies, and playstyles. Each army has its own meta, its own quirks you need to master.
- Rich lore: Decades of novels, comics, and games have built a vast and intricate universe. This depth keeps players engaged, constantly discovering new things.
- Strategic depth: The gameplay itself demands strategic thinking. It’s not just about throwing units at the enemy; positioning, synergies, and adapting to your opponent are crucial. You need to know your matchups, your tech, your army’s strengths and weaknesses – which is part of what makes competitive 40k so rewarding.
- High skill ceiling: Mastering 40k takes time and dedication. There’s always something new to learn, a new strategy to develop, a new army to conquer. This constant challenge keeps veterans coming back for more.
Beyond the core gameplay, the competitive scene is huge. Professional tournaments are massive, with huge prize pools attracting the best players from around the world. This creates a dynamic ecosystem where strategies are constantly evolving and being refined.
- The constant meta shifts keep the game fresh and exciting. What worked last tournament might be totally obsolete this time.
- The community is massive and passionate, offering endless opportunities for learning and improvement – from online forums to local game stores.
In short, 40k’s longevity stems from its compelling setting, intricate gameplay, and thriving competitive scene. It’s a game that rewards dedication and offers endless possibilities for strategic mastery.
What does ++ mean in 40k?
In Warhammer 40,000, the notation “+”, “++”, and “+++” represents save characteristics, specifically Save, Invulnerable Save, and Feel No Pain respectively. This shorthand is crucial for quickly conveying crucial unit information, particularly in competitive play and online discussions.
+ indicates a normal armor save, rolled against a weapon’s ballistic skill (or other relevant value) to determine if a model successfully avoids damage. The number preceding the “+” (e.g., “3+”) represents the target number needed on a six-sided die; a roll equal to or greater than this number succeeds.
++ signifies an invulnerable save, a separate save that applies after a failed armor save. Invulnerable saves ignore many factors affecting standard saves, such as cover and AP values. This provides a significant defensive layer, often found on elite units. The numerical value follows the same principle as the standard save.
+++ denotes Feel No Pain (FNP). This rule allows a model to ignore a wound on a successful roll against a specific threshold. Unlike invulnerable saves, FNP is often applied *after* a successful save roll, providing another layer of survivability. The number preceding “+++” is the target number for this additional save chance.
Understanding these notations is critical for rapid strategic assessment in 40k, especially when analyzing opponent lists and making crucial decisions during games. The efficiency offered by this abbreviated system is invaluable in fast-paced competitive environments. Mastery of the notation allows players to quickly determine relative unit survivability and adjust tactics accordingly.
Who is stronger, Nurgle or Khorne?
The whole Nurgle vs. Khorne power debate is a classic, right? It’s not a simple “who wins in a fight?” scenario. Back in the day, Nurgle was arguably more dangerous, his insidious plagues subtly undermining everything. Khorne, while brutal, was more direct. Think of it like this: Nurgle’s a slow, relentless DoS attack, Khorne’s a massive, concentrated DDoS.
Recent lore updates have heavily favored Khorne. His influence is surging. We’ve seen devastating events where the sheer, unbridled rage and bloodletting boosted Khorne’s power exponentially. Nurgle, on the other hand, has suffered significant setbacks, his influence waning in comparison. It’s not that Nurgle’s weak, he’s just… less *effective* in the current meta. His slow burn is outmatched by Khorne’s overwhelming force.
The power rankings are fluid, dynamic, reflecting the ebb and flow of the Warp. What’s key is understanding the *context*. In a straight-up brawl? Khorne likely takes it. But in a long-term conflict of attrition? Nurgle’s resilience remains a significant threat. This isn’t just about raw power, it’s about strategic advantage, and that fluctuates based on in-universe events.
Think about it like a fighting game tier list. Khorne’s currently S-tier, a high-damage, high-risk, high-reward character. Nurgle’s dropped to maybe A-tier – strong, but needs specific conditions to really shine. The meta changes, and the gods adapt with it.
What is a god in 40k?
So, you wanna know what a god is in 40k? Forget your comfy Sunday sermons; these aren’t your benevolent sky daddies. We’re talking about the Chaos Gods, also known as the Dark Gods or the Ruinous Powers – terrifying entities of pure psychic energy.
These guys literally *are* the Warp, the Immaterium – the psychic dimension underlying all of reality. They’re not *in* it, they *are* it. Think of it like this: the Warp is a seething ocean of raw emotion, and the Chaos Gods are the colossal, sentient hurricanes within it.
Here’s the breakdown:
- Khorne: The Blood God. All about rage, slaughter, and skulls. Think endless bloodshed and brutal warfare – his power is fueled by it.
- Nurgle: The Plague God. Pestilence, decay, and slow, agonizing death are his domains. He’s all about the slow, inevitable rot and the twisted beauty of entropy.
- Tzeentch: The Changer of Ways. Master of schemes, magic, and manipulation. He thrives on change, chaos, and the endless pursuit of knowledge – even if that knowledge destroys everything.
- Slaanesh: The God of Excess. Pleasure, indulgence, and the pursuit of perfection (to the point of obsession) are his game. He feeds on the extremes of sensation and the pursuit of the unattainable.
Their power is immense, warping reality to their whims. They aren’t benevolent deities; they’re agents of destruction and chaos, manipulating events across the galaxy to feed their insatiable hungers. Understanding them is key to understanding the grim darkness of the far future. They’re not just gods; they are the very essence of chaos itself. They are the ultimate antagonists, and they are always winning… eventually.