Will Elden Ring 2 ever be a thing?

No official plans for Elden Ring 2 exist. FromSoftware explicitly stated earlier this year they have “no plans” for a sequel or further DLC beyond Shadow of the Erdtree. This isn’t surprising, considering the massive scope and success of the original. Developing a game like Elden Ring requires immense resources and time, and focusing on other projects makes sense from a business perspective.

However, the gaming community is buzzing with speculation. The open world and lore offer limitless possibilities for expansion. Think about it:

  • New classes and builds: Imagine a dedicated samurai class or a magic-focused build with entirely new spells and mechanics.
  • Expanded lore: The Lands Between are ripe for exploration. A sequel could delve into the history of other regions, unraveling secrets left ambiguous in the first game.
  • Multiplayer improvements: Perhaps a refined and more robust PvP system, along with improved co-op mechanics for a smoother, more engaging experience.

While Shadow of the Erdtree DLC will add content, a full-fledged sequel is likely far off. The demand is certainly there, but FromSoftware’s focus on quality over quantity means patience is key. We should appreciate what we have and manage expectations. The possibility of Elden Ring 2 remains in the realm of hopeful speculation for now.

Is Elden Ring 2 confirmed by Miyazaki?

No, Elden Ring 2 hasn’t been confirmed by Hidetaka Miyazaki. The quote you provided refers to continued support for Elden Ring, specifically mentioning a Nintendo Switch 2 port and a commitment to single-player experiences aligned with FromSoftware’s traditional style. This statement doesn’t confirm a sequel.

Speculation around an Elden Ring sequel is rampant, fueled by:

  • The immense commercial success of Elden Ring.
  • FromSoftware’s history of releasing sequels to successful titles (e.g., Dark Souls series).
  • The vast and rich lore of the Lands Between, leaving ample room for expansion.

However, Miyazaki’s focus on single-player games doesn’t automatically imply a direct sequel. FromSoftware’s development cycle often involves significant time between releases, allowing for thorough refinement and innovation. A new IP, a spin-off, or even a significant expansion to Elden Ring are all equally plausible scenarios, rather than a guaranteed Elden Ring 2.

Factors suggesting caution regarding immediate sequel expectations include:

  • Miyazaki’s past statements emphasizing the importance of new creative directions.
  • The extensive resources dedicated to developing and supporting the existing Elden Ring.
  • FromSoftware’s current projects and unannounced titles, which could take priority over a direct sequel.

What game is similar to Elden Ring?

Elden Ring‘s closest competitors in the Soulslike genre are a mix of FromSoftware’s own titles and other games inspired by their design philosophy. We’re eagerly awaiting Elden Ring Shadow of the Erdtree (2024) and Elden Ring Nightreign (2025), but for now, the top contenders are:

Bloodborne (2015): A faster-paced, gothic horror experience with a focus on visceral combat and a unique atmosphere. Considered by many to be the most stylistically distinct and challenging entry point into the Soulslike genre. High skill ceiling and a rewarding learning curve.

Dark Souls III (2016): The culmination of the Dark Souls trilogy, offering a refined combat system and a vast interconnected world. Excellent boss fights and a deep lore to unravel. A great starting point for newcomers to the Soulslike genre, many consider it the most balanced of the series.

Dark Souls (2011): The game that started it all. Although showing its age graphically, its influence is undeniable. A challenging and rewarding experience that established the core mechanics of the Soulslike genre.

Sekiro: Shadows Die Twice (2019): While still FromSoftware, Sekiro offers a unique approach. It’s a high-octane, action-focused game emphasizing precise parrying and prosthetic tools, offering a refreshing change of pace from the more deliberate combat of other Soulslike titles. High skill expression, fast paced and lethal.

Is Elden Ring getting a DLC?

Yeah, Elden Ring’s DLC is HUGE. We’re talking a standalone game’s worth of content, easily. Think a full expansion, not just some minor add-on. FromSoftware isn’t messing around; this is serious. The scale is insane, but even then, it’s dwarfed by the sheer size of the main game’s world. Expect a new area with its own unique bosses, lore, and gameplay mechanics – possibly even entirely new weapon types and build archetypes. This isn’t just a content drop, it’s a significant expansion that could potentially add dozens of hours to the already massive playtime. Prepare for a serious challenge; FromSoftware’s known for its brutal difficulty, and this DLC won’t be any different. Word on the street is we’re getting significant narrative additions too, filling in gaps and potentially setting the stage for future installments. Get ready.

Is Dark Souls 2 Elden Ring?

No, Elden Ring is not Dark Souls 2. While sharing lineage with the Souls series, Elden Ring represents a significant evolution, arguably closer to a spiritual successor than a direct sequel. The statement that Elden Ring is “Dark Souls 2 2” is a provocative oversimplification. While FromSoftware’s design philosophy undoubtedly evolved from Dark Souls 2‘s comparatively sprawling and less focused world design, the final product showcases a more refined open-world approach than Dark Souls 2 ever managed. Dark Souls 2‘s initial development likely explored elements that influenced Elden Ring‘s eventual open world, but the differences in scale, interconnectedness, and overall pacing are substantial. Elden Ring leverages Dark Souls 2‘s experimentation with more diverse level design but refines it into a cohesive, large-scale experience that avoids the fragmented feeling often associated with its predecessor. The narrative structure and boss encounters also show significant departures, demonstrating a mature progression in open-world design beyond the foundations laid in Dark Souls 2. Consider the dramatically different approaches to enemy variety and placement as further evidence of an evolved design ethos. Ultimately, while Dark Souls 2 provided valuable experience, Elden Ring transcends its legacy to establish a new benchmark in the open-world action RPG genre.

Is Ranni evil in Elden Ring?

Ranni’s character in Elden Ring is a complex one, sparking heated debate amongst players. While her design is undeniably captivating – a gorgeously magical aesthetic befitting a powerful sorceress – her actions are far from unequivocally heroic.

The Shattering: A Catalyst for Chaos

Ranni is undeniably the catalyst for the Shattering, the catastrophic event that fractured the Elden Ring and plunged the Lands Between into chaos. This act alone paints her in a morally grey light, if not outright villainous, to many. Her motivations, while understandable from her perspective, resulted in immense suffering and widespread destruction.

Understanding Ranni’s Motivations:

  • Freedom from the Greater Will: Ranni, along with other Empyreans, chafed under the control of the Greater Will, a cosmic entity that dictates the fate of the Lands Between. Her rebellion stemmed from a desire for self-determination and freedom from this oppressive force.
  • A Desire for Change: The Greater Will’s order was, in Ranni’s view, stagnant and restrictive. She believed the Lands Between needed a fundamental shift, even if it meant shattering the existing order.
  • The Price of Rebellion: Ranni’s actions, however, came at a steep price. The Shattering unleashed untold horrors upon the land, creating a power vacuum filled with warring factions and monstrous creatures.

The Argument for Ranni’s “Evil”:

  • Collateral Damage: Ranni’s plan disregarded the immense suffering inflicted upon countless beings in the Lands Between as a result of the Shattering.
  • Manipulation and Deception: Throughout her questline, Ranni manipulates the Tarnished, using them as a pawn in her larger game. While not inherently evil, this lack of transparency raises ethical concerns.
  • Ambiguous Goals: While ostensibly aiming for freedom, Ranni’s ultimate goals remain somewhat unclear, leaving room for interpretation and fueling the debate regarding her true intentions.

The Verdict: A Matter of Perspective

Ultimately, whether Ranni is “evil” is a subjective judgment. Her actions were drastic, born from a rebellion against a powerful, controlling force. While her motivations may resonate with some players who value freedom and self-determination, the devastating consequences of her choices cannot be ignored. Her story serves as a compelling example of morally grey characterization in video games, a testament to FromSoftware’s masterful storytelling.

Will there be another game after Elden Ring?

Shadow of the Erdtree’s success is a double-edged sword. It screams for more, for a sequel or at least substantial expansion – the lore’s ripe for it, the engine’s proven, and the player base is ravenous. Miyazaki’s “no plans” statement? Classic FromSoft deflection. They’ve played this card before. Remember the pre-DLC silence surrounding Dark Souls games? This isn’t a definitive “no.” It’s a tactical maneuver. They’re letting the hype simmer while secretly cooking up something monstrous.

Think about it: The Erdtree’s shadow hints at untold secrets, potentially involving Marika, the Greater Will, or even entities far beyond our current understanding of the Lands Between. A sequel, even a large-scale DLC, could delve into the origins of the Elden Ring itself, explore the wider cosmology of the world, or even revisit previous eras. We know the potential is limitless. Miyazaki’s team are masters of subverting expectations. While they might not explicitly announce a sequel anytime soon, betting against them releasing more Elden Ring content is a fool’s errand. The groundwork’s already laid. The demand is insatiable. The possibilities are endless.

Was Elden Ring a success?

Elden Ring absolutely smashed it! It’s not just FromSoftware’s biggest win, it’s a complete esports-level domination. Think of it as the ultimate boss fight victory, but instead of a single player, it’s conquered the entire gaming market.

Massive Sales: We’re talking numbers that dwarfed previous FromSoftware titles. It outperformed Dark Souls, Demon’s Souls, Sekiro, and Bloodborne (let’s ignore any remakes for now – those are separate tournaments!). This isn’t a slight victory; this is a complete knockout.

Critical Acclaim: The game wasn’t just a commercial success; it earned widespread critical praise. Think of it as achieving a perfect score across all review platforms – a flawless victory indeed.

Esports Potential: While not initially designed as a competitive title, Elden Ring’s intricate combat system and challenging boss fights have already spawned a thriving PvP community. Imagine the potential for organized tournaments and professional leagues! The depth and complexity of the game are truly game-changing.

  • High Skill Ceiling: The game rewards mastery and strategic thinking. Perfect for esports!
  • Diverse Playstyles: Multiple builds and strategies ensure varied gameplay, adding to the excitement of competitive matches.
  • Engaging Spectatorship: Watching skilled players navigate the challenging environments and boss encounters is incredibly captivating.

Overall: Elden Ring’s success transcends simple sales figures. It represents a paradigm shift for FromSoftware, demonstrating their ability to reach a broader audience while maintaining their signature high-quality gameplay. It’s a title that will be talked about for years to come, and possibly even dominate esports in the future.

What is new game 2 in Elden Ring?

So, New Game Plus (NG+) in Elden Ring? Think of it as a whole new playthrough, but significantly harder. You keep all your gear, levels, and runes, which is awesome, right? But here’s the catch: every single enemy, from the smallest rat to Malenia, Blade of Miquella herself, comes back, stronger than ever. Expect significantly increased health pools and damage output across the board. It’s not just a stat boost either; some enemies even get new attacks or altered attack patterns.

This makes NG+ a fantastic way to test your build’s mettle and refine your strategies. You’ll be forced to adapt and think outside the box, leading to a completely different experience. You’ll also discover new ways to exploit enemy weaknesses – or get brutally punished for trying. It’s a challenging but rewarding loop for those who crave a greater difficulty. And don’t forget about those hidden items and areas you might have missed on your first playthrough – now’s the time to find them!

Consider respeccing your character to optimize for this higher difficulty; maybe try a build you haven’t attempted before. NG+ is a serious undertaking, and proper preparation is key to survival. Good luck, Tarnished. You’ll need it.

Will there be an Elden Ring movie?

Yo, what’s up, gamers! So, the big Elden Ring movie question, huh? IGN Fan Fest 2025, they grilled George R.R. Martin himself. He totally dodged the Elden Ring 2 sequel talk – smart move, keeping the hype train on track for the next game. But get this: he *did* drop a major hint about a potential Elden Ring movie!

His exact words? Something like, “Can’t say too much, but there’s some talk about making a movie.” Subtle, I know, but that’s enough to send shivers down my spine. Think about it – the lore is *insane*, the world is visually stunning, perfect for the big screen. We’re talking epic battles, breathtaking landscapes, and characters with enough depth to fill a whole encyclopedia. This isn’t just some random IP getting a movie adaptation; this is Elden Ring!

Here’s what I’m thinking about the potential movie:

  • Casting: This is HUGE. We need actors who can embody the gravitas of the Tarnished, the unsettling charisma of Ranni, and the sheer terrifying power of Radagon. Pressure’s on!
  • Story Choices: The Elden Ring lore is massive. Are they going to adapt a specific storyline? Create something entirely new within the established lore? This will be key to success.
  • Action Sequences: The combat is brutal and gorgeous. Imagine those boss battles translated to the big screen with proper CGI. We’re talking Oscar-worthy fight choreography here.
  • Music: The Elden Ring soundtrack is iconic. The movie needs to capture that same epic, haunting atmosphere. It needs to be more than just background noise, it has to *drive* the emotion.

My prediction? If they handle it right, this could be one of the greatest fantasy films of all time. But if they mess it up… well, let’s just hope they don’t ruin the legacy.

Bottom line: Martin’s comment is *not* confirmation, but it’s certainly enough to get the hype train chugging full steam ahead. Stay tuned, fellow Tarnished, we’ll keep you updated!

Can you play Elden Ring with 2?

Elden Ring’s co-op is a 3-man squad: one Host, two summons. Forget solo runs, this is about coordinated gank squads. Think of the Host as your IGL (In-Game Leader), directing the Phantoms. Optimal strategies involve exploiting boss weaknesses, utilizing Ashes of War for synergistic buffs and staggering attacks, and flawlessly executing coordinated maneuvers to overcome challenging encounters. Effective communication, even without voice chat, is paramount. Phantom builds should complement the Host, covering weaknesses and maximizing damage output. A well-orchestrated team can bring down even the most formidable bosses in record time, showcasing incredible teamwork and synergy. Essentially, it’s a mini-raid that demands precise coordination for optimal performance.

What happens if you refuse melina?

Rejecting Melina? Don’t be a scrub. That’s a one-way ticket to a significantly crippled playthrough. You’re essentially hamstringing yourself. No leveling beyond your starting stats, meaning you’re facing Malenia, Radagon, and the rest of the Lands Between’s bosses with your pathetic base stats. Forget Torrent; you’re hoofing it everywhere, wasting precious time and stamina. You’ll miss out on Spirit Ashes summons, severely limiting your combat options and significantly increasing the difficulty of already brutal encounters. Yeah, there’s a sliver of lore you might glean from refusing, but trust me, the trade-off isn’t worth it. The game actively *punishes* that decision. It’s not some hidden path to a superior ending; it’s a self-imposed handicap, turning an already challenging game into a masochistic nightmare. Just bite the bullet and accept her help. Your sanity, and your character’s life, will thank you.

Let’s be clear: this isn’t some optional side quest. It’s a core gameplay mechanic. You’re not just saying no to a character; you’re saying no to progression. There’s no secret benefit; it’s purely negative. Unless you enjoy self-flagellation and want a brutally harder experience, accept the damn accord.

Think of it this way: would you refuse a free +50 to all stats at the start of the game? That’s essentially what you’re doing.

Has anyone beat Elden Ring yet?

Yes, Elden Ring has been conquered, and not just once. Distortion2 stands out as a prominent speedrunner, having completed multiple sub-50-minute runs. Their achievement is particularly noteworthy due to the game’s immense size and difficulty. The sub-40-minute run represents a significant milestone, showcasing exceptional skill, knowledge of the game’s mechanics, and strategic route optimization. Analyzing their runs offers valuable insights for aspiring speedrunners. Pay close attention to their strategies, particularly their boss fight techniques and route choices, which often involve exploiting glitches and utilizing specific item combinations for maximum efficiency. Studying their runs can reveal hidden shortcuts, optimal weapon choices, and effective approaches to various challenges within Elden Ring, ultimately leading to improved personal gameplay and potentially even faster run times. These videos are invaluable learning resources; dedicated analysis can significantly enhance one’s understanding of the game’s intricacies.

Is Elden Ring the hardest game of all time?

Elden Ring’s brutal difficulty is legendary, earning it a spot among the toughest games ever created. While declaring it definitively “the hardest” is subjective and depends on individual player skill and tolerance for frustration, its placement within the notoriously challenging Soulsborne genre speaks volumes. The unforgiving combat, demanding boss fights, and cryptic storytelling all contribute to its high difficulty.

Key elements contributing to Elden Ring’s difficulty include: Its open world structure, which allows players to encounter significantly overpowered enemies early on, the lack of hand-holding, forcing players to learn through repeated failure, and its complex, multi-layered combat system demanding precise timing and strategic thinking. Unlike many games that offer difficulty settings, Elden Ring generally forces players to improve their skills to overcome challenges. This design choice, while controversial, contributes to a unique sense of accomplishment upon overcoming its many obstacles.

Comparisons to other notoriously difficult games are inevitable. While some may argue that games like *Dark Souls*, *Bloodborne*, or even older titles like *Battletoads* present a greater challenge to specific players, Elden Ring’s vast open world and sheer number of incredibly tough encounters solidifies its position in the pantheon of notoriously difficult video games.

What happens if I tell Melina I’m ready?

Telling Melina you’re ready initiates a critical story branch in Elden Ring, culminating in the “Age of the Fire Giants” ending. The player’s declaration triggers a sequence where Melina willingly becomes the kindling for the Giants’ Flame, igniting it and subsequently burning down the Erdtree. This act, a deliberate choice representing a rejection of the Golden Order’s cyclical reign and an embrace of a potentially devastating but ultimately transformative change, fundamentally alters the Lands Between. The player then awakens in Crumbling Farum Azula, a location signifying the dramatic shift in the game’s world. This ending permanently concludes Melina’s questline, as her spirit is consumed by the flame, preventing further interactions and potentially altering several NPC interactions and questlines based on her role. The choice is irrevocable and presents a stark contrast to other endings; it’s characterized by a profound sense of loss and destruction, but simultaneously suggests a potential for a new age, free from the Erdtree’s influence. The ensuing world state, though visually different and significantly altered in terms of available content, opens up new opportunities for exploration and combat, revealing hidden areas and secrets previously inaccessible. The Age of the Fire Giants ending is considered by many to be one of the most impactful and thematically resonant conclusions in the game, offering a profound reflection on themes of sacrifice, rebirth, and the cyclical nature of power.

Does Melina appear in DLC?

Elden Ring’s Shadow of the Erdtree DLC left many wondering about the whereabouts of key characters, especially Melina. While she’s not a major presence, she does make a surprising appearance in the Land of Shadow, but only under very specific, hidden circumstances. To find her, you’ll need to delve deep into a particular, challenging area and complete a very specific, intricate questline involving [mention a specific key item or location, but avoid spoilers]. This encounter is intentionally obscure, rewarding dedicated players who thoroughly explore the DLC’s secrets. Her role in this hidden sequence remains ambiguous, leaving plenty of room for player interpretation and further fueling theories surrounding her enigmatic past and connection to the Erdtree.

This limited appearance differs drastically from her prominent role in the base game. Instead of guiding the Tarnished, Melina here offers [mention a cryptic clue or interaction without spoilers, hinting at her role without revealing too much]. The brief, yet impactful interaction underscores her complex character and leaves players wanting more, hinting at potential future expansions or story developments.

Discovering Melina in the Land of Shadow requires meticulous exploration and a keen eye for detail. Don’t expect a straightforward encounter; this is a rewarding experience for completionists and lore enthusiasts willing to uncover the DLC’s most closely guarded secrets.

What happens if you tell Melina you’re ready?

Initiating the “I’m Ready” dialogue with Melina triggers a critical branch in the Elden Ring narrative, a high-risk, high-reward maneuver often debated within the competitive Elden Ring community. This action constitutes a pivotal decision, often referred to as the “cardinal sin” due to its irreversible consequences and significant impact on the game’s endgame. The player’s commitment results in Melina igniting the Giants’ Flame, a powerful and destructive force consuming the Erdtree, the central symbol of the Lands Between.

Strategically, this choice drastically alters the available late-game content. While offering a unique and arguably more impactful narrative conclusion, it permanently closes off several quest lines and prevents access to specific items and achievements. The player’s subsequent awakening in Crumbling Farum Azula signifies the transition to a drastically altered game world, with a significantly different enemy composition and level design to contend with. This change necessitates a considerable shift in playstyle and build adaptation to overcome the new challenges. The decision is frequently analyzed based on build optimization; the rewards gained in Crumbling Farum Azula need to be carefully weighed against the losses incurred by permanently severing access to other late-game content.

Expert players often strategize around this decision, carefully considering their build’s strengths and weaknesses in relation to the challenges of both the standard endgame and the alternate Crumbling Farum Azula endgame. The choice isn’t simply a binary “good” or “bad,” but rather a complex calculation of risk versus reward, reflecting a higher level of gameplay understanding beyond simply completing the game.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top