Why did Assassin’s Creed story change?

The original Assassin’s Creed trilogy’s narrative arc was intended to conclude with Assassin’s Creed III, focusing solely on Desmond Miles’s journey as a fully-fledged Assassin in the present day. This was the initial, planned ending.

However, Ubisoft’s massive success with the first few entries completely changed the game plan. The franchise’s popularity and profitability far exceeded expectations. This led to a significant shift in direction.

Instead of wrapping up Desmond’s story in Assassin’s Creed III, they extended it, adding Brotherhood and Revelations as bridge games to further Desmond’s development. This allowed for the exploration of additional historical settings and characters, simultaneously building Desmond’s story towards a pivotal conclusion in Assassin’s Creed III.

The decision to continue the franchise beyond the original trilogy had several consequences:

  • Expanded Universe: The narrative branched out significantly, allowing exploration of various time periods and Assassin/Templar conflicts.
  • Shifting Focus: The modern-day storyline, initially central, became progressively less prominent, allowing a greater focus on the historical narratives.
  • Creative Challenges: Maintaining consistent overarching storylines across numerous games and diverse historical settings became increasingly complex, resulting in some narrative inconsistencies or perceived weaknesses.

Essentially, the shift reflects the commercial success of the early titles leading to a significant expansion of the planned narrative scope, resulting in both opportunities and narrative challenges.

Is AC Shadows going to be cancelled?

Assassin’s Creed Mirage’s delay is a bummer, especially considering it was high on my anticipated games list for 2024, alongside Final Fantasy VII Rebirth. The shift throws a wrench into my planned content schedule, but honestly, it’s not unexpected in the industry. We’ve seen bigger titles get pushed back, and often, these delays are for the best. More time in development usually translates to a better final product.

My biggest concern is the impact on the overall AC timeline. Mirage was intended to be a more focused, back-to-basics experience, acting as a bridge between the older games and the potentially more ambitious future entries. A delay could mean a longer wait for Valhalla’s sequel, potentially impacting the overall narrative arc. The ramifications spread beyond just Mirage itself; it affects the whole long-term plan.

There’s also the question of how this impacts Ubisoft’s release calendar. We’ve seen them try to balance multiple releases before, and sometimes that leads to a slightly rushed feel. This delay might mean they’re reassessing their strategy, maybe prioritizing quality over quantity. Hopefully this is a positive sign and that this isn’t a pattern they will follow frequently./p}

Let’s look at the bright side though: extra time could mean more refined gameplay mechanics, potentially improved graphics, and a more polished overall experience. Maybe they’re ironing out some significant bugs or addressing community feedback. We just need to be patient. Remember the many games that benefited from additional development time, delivering amazing results.

In the meantime, I’ll be focusing on other games. Perhaps delving deeper into the older AC titles. I’ll keep you updated on any news regarding Assassin’s Creed Mirage as it becomes available. Until then, stay tuned!

Is assassin creed origins better than odyssey?

Assassin’s Creed Origins and Odyssey: Which reigns supreme? It’s a matter of personal preference, but both offer distinct strengths.

Origins boasts a tighter, more focused narrative that many find more satisfying. Its story unfolds with a greater sense of purpose and intimacy.

Odyssey, on the other hand, throws players into a massive, breathtaking world teeming with life. The sheer scale is unparalleled, offering hundreds of hours of exploration and side quests. The vibrant environments and engaging NPC interactions truly immerse you.

A key differentiator lies in the gameplay loop. Odyssey’s revamped systems, particularly the Cultist and Mercenary system, significantly enhance the world’s dynamic feel. These systems constantly inject new challenges and opportunities for engaging gameplay, fostering a sense of consequence and adventure.

  • Origins excels in refined combat, focusing on tactical engagements and strategic use of abilities.
  • Odyssey embraces a more RPG-focused approach, offering a vast skill tree, character customization, and dialogue choices with impactful consequences.

Ultimately, the “better” game depends on what you prioritize: a compelling, focused story (Origins) or an expansive, alive world with endless possibilities (Odyssey).

Who is the strongest assassin in Assassin’s Creed?

Defining the “strongest” Assassin is inherently subjective, reliant on the criteria used. Raw combat skill, strategic prowess, adaptability, and influence all contribute. No single Assassin excels uniformly across all these metrics.

Combat Prowess: A purely combat-focused ranking would place Ezio Auditore da Firenze at or near the top. His mastery of weaponry, combined with years of experience across multiple games, showcases unmatched skill. Altaïr Ibn-La’Ahad, while older, demonstrates exceptional combat expertise honed over decades. Connor Kenway’s raw power and brutality are undeniable.

Strategic and Adaptive Skill: Aya of Alexandria stands out. Her experience in managing and manipulating entire political landscapes showcases strategic thinking often surpassing raw combat skill. Aveline de Grandpré’s versatility and mastery of multiple fighting styles, combined with her skillful social navigation, are equally impressive.

Beyond the Battlefield: While Evie Frye’s agility and combat prowess are significant, her technological innovation and influence within the Assassin Brotherhood demonstrate a different kind of strength. Similarly, Shay Cormac’s mastery of naval combat and his transition to Templar demonstrates adaptability.

A More Nuanced Approach:

  • Tier 1 (Top Tier): Ezio Auditore da Firenze, Altaïr Ibn-La’Ahad. These Assassins demonstrate exceptional mastery across various combat styles, and their long careers give them extensive experience.
  • Tier 2 (High Tier): Connor Kenway, Aya, Aveline de Grandpré, Evie Frye. Each excels in specific areas, showcasing diverse skill sets.
  • Tier 3 (Strong Contenders): Arno Dorian, Shay Cormac. Skilled assassins, but lacking the consistent dominance of the higher tiers.

Ultimately, the “strongest” Assassin is a matter of personal interpretation. Each character excels in different aspects, making a definitive ranking impossible without establishing specific criteria.

Is Mirage and Valhalla connected?

The connection between Assassin’s Creed Mirage and Valhalla hinges on Basim Ibn Ishaq. Mirage depicts Basim’s early life and his transformation into a Master Assassin, culminating in his assassination of the Caliph.

This directly ties into Valhalla‘s narrative. Valhalla reveals Basim’s true identity as the reincarnation of Loki, a crucial piece of lore previously unknown. This revelation adds significant depth to Basim’s character arc, explaining his exceptional abilities and complex personality.

  • Mirroring Actions: Many of Basim’s actions in Mirage foreshadow or mirror events that will later occur during his time in Valhalla.
  • Skill Progression: Mirage shows the development of his skills and philosophies which we see fully realized in Valhalla. His journey is thus made richer and more complete.
  • Understanding Motivation: Understanding Basim’s backstory in Mirage provides crucial context to his actions and motivations in Valhalla. This enriches the understanding of his character in both games.

Therefore, while Mirage focuses on Basim’s origin story, Valhalla provides the ultimate context for his actions and his true, god-like nature. Playing both games allows for a complete understanding of Basim’s multifaceted and complex journey.

Why was there no sequel to Assassins Creed?

Yo, what’s up, gamers? So, the Assassin’s Creed movie sequel? Dead. Completely dead. Disney killed it. Yeah, you heard that right, the Mouse House. After they bought Fox – which owned the rights – the sequel got the axe.

Why? Well, the first movie didn’t exactly break box office records. It was…okay, I guess. Critics weren’t thrilled, and while it made enough to not be a *total* disaster, it wasn’t the blockbuster hit Fox was hoping for to justify a sequel. They probably *were* planning one, based on what I’ve heard from industry insiders, but Disney’s acquisition changed everything. They’ve got their own universe to build, you know?

The real kicker? It wasn’t just the box office. Think about the timeline. The first movie came out in 2016. That’s a decent window before the Disney acquisition in 2019, giving them time to plan for a follow up. The lack of a sequel isn’t just about the movie’s performance; it’s about Disney’s priorities shifting. They probably just decided the Assassin’s Creed universe wasn’t a priority for them. It’s a shame, really. The game’s lore is rich enough for multiple movies; the potential was there for a killer franchise.

Here’s what I think happened:

  • Underwhelming Box Office: The first movie didn’t perform as well as expected, hurting its chances of a sequel.
  • Disney’s Acquisition: Disney’s purchase of Fox shifted priorities, and Assassin’s Creed likely wasn’t high on their list.
  • Brand Synergy: Disney probably didn’t see a clear path to integrate Assassin’s Creed into their existing franchises or create a new profitable universe around it.

Sucks for fans, right? We were robbed of more parkour action and hidden blade goodness. Let’s hope someone picks it up sometime down the line. But don’t hold your breath.

Why is Assassins Creed origins so different?

So, Assassin’s Creed Origins feels different, right? A huge part of that is the sheer scale. We’re talking exponentially larger than previous entries. Think about it – the older games’ eagle vision, or whatever equivalent, wouldn’t have cut it here. The map is gigantic!

The scale impacts gameplay significantly:

  • Vast Exploration: You’re not just jumping between tightly packed areas. You’re traversing a massive, detailed world.
  • Enemy Placement: Camps and forts are spread out, not clustered. This means more strategic approaches are needed. Forget quick assassinations; these locations are heavily fortified.
  • Mounts Become Essential: You’ll spend a considerable amount of time on your trusty steed, exploring the sprawling landscape.

This shift in scale fundamentally changes the pacing and the way you engage with the world. It’s a dramatic departure from previous, more linear approaches.

What happened with Assassin’s Creed Shadows?

Assassin’s Creed Shadows’ February 14th, 2025 release date postponement is a significant development, signaling potential internal challenges or a strategic shift. This delay, while frustrating for fans eagerly awaiting the title, is not unprecedented in the gaming industry. Postponements often allow developers more time for crucial polish, bug fixing, and potentially, the integration of player feedback from previous entries or beta testing. The extra time could be used to enhance gameplay mechanics, refine the narrative, or even add substantial content.

Possible reasons for the delay could include:

  • Technical Issues: Game development is complex; unforeseen technical problems might necessitate a delay to ensure a stable and polished final product.
  • Scope Creep: Ambitious projects often expand in scope during development, leading to unforeseen delays to fully realize the expanded vision.
  • Marketing Strategy: A strategic shift in release timing might be at play to optimize market positioning and avoid competition with other high-profile releases.

The lack of further details from Ubisoft regarding the specific reasons necessitates cautious optimism. However, the extended development period potentially allows for improved quality control, enriching the overall player experience. The promise of future community activities suggests ongoing engagement, a positive sign indicating the developers remain committed to delivering a compelling final product. While delayed, the additional time might ultimately benefit the game’s longevity and reception.

Did Assassin’s Creed Mirage flop?

Mirage? Flop? Nah, that’s a noob’s assessment. It’s a divisive game, sure. Critics mostly liked the return to basics, the streamlined gameplay – a refreshing change of pace after the RPG bloat. But the core gameplay loop, while polished, lacks depth compared to later titles. It’s not *bad*, mind you, just… predictable.

The numbers don’t lie, though. Tied with Syndicate for third lowest rated in the franchise? That stings. It shows a lack of innovation, a failure to truly capture the zeitgeist the way Valhalla or Odyssey did. The marketing, too – promising a return to roots but delivering a game that felt ultimately safe, even timid, in its design.

Here’s the PvP perspective: Mirage’s combat is solid, simple, and effective – perfect for a quick brawl. But it’s missing the strategic depth of later entries. No real room for outplaying an opponent with diverse skills or builds. Think of it as a well-oiled, efficient machine, but one lacking the flair and complexity of a finely tuned weapon.

Ultimately:

  • Strong return to core mechanics, appreciated by many.
  • Lack of innovation held it back from greatness.
  • Combat is functional but lacks strategic depth compared to later entries.
  • Commercial performance is underwhelming relative to expectations. The “flop” label is strong, but not entirely unwarranted.

Why does Basim hate Eivor?

Basim’s hatred for Eivor isn’t simple animosity; it’s a meticulously crafted, decades-long vendetta fueled by a deeply personal tragedy. He’s not just an antagonist; he’s a master manipulator, playing the long game with chilling effectiveness. His role as Eivor’s mentor is a calculated deception, a Trojan Horse designed to bring him closer to enacting his revenge for the death of his son. This isn’t some spur-of-the-moment rage; it’s a cold, calculated strategy honed over years, a testament to his mastery of manipulation and subterfuge.

Key differences from Alfred: While Alfred’s role as the founder of the Templar Order makes him the overarching antagonist of the broader Assassin’s Creed narrative, Basim’s antagonism is intensely personal and directly impacts Eivor’s arc. Alfred’s influence is systemic; Basim’s is targeted and devastatingly effective.

Understanding Basim’s perspective: Consider the depth of his loss. The death of his son isn’t just a plot point; it’s the catalyst for his actions. He doesn’t see himself as a villain; he sees himself as enacting justice, a perspective that complicates his motivations and elevates him beyond a typical antagonist. This makes him a far more compelling and nuanced character than a simple “bad guy”.

  • Masterful Deception: His ability to maintain his charade for so long showcases his exceptional skills in manipulation and social engineering.
  • Long-Term Strategy: He operates on a different timescale than most antagonists, demonstrating patience and long-term planning.
  • Personal Stakes: His motivation is rooted in a profound personal loss, giving him a compellingly human dimension, despite his villainous actions.

In short: Basim’s hatred is a potent force shaping the narrative, making him a far more complex and engaging antagonist than Alfred. He’s not just fighting Eivor; he’s fighting for his son, blurring the lines between villain and tragic figure, making him a truly memorable adversary.

Why did dark shadows get Cancelled?

Dark Shadows’ cancellation stemmed from a fundamental shift in its core appeal. The show’s immense popularity was undeniably tied to the character of Barnabas Collins. His vampire persona provided a unique blend of gothic horror, romance, and soap opera drama that resonated with a wide audience.

The Crucial Role of Barnabas: Barnabas wasn’t just a character; he was the engine driving the show’s narrative and its distinctive atmosphere. His presence fueled compelling storylines, memorable conflicts, and a consistent stream of engaging mysteries. The writers cleverly utilized his supernatural abilities to create suspense, explore complex themes, and inject unpredictable twists into the plot.

The Downward Spiral After Barnabas’ Departure: When Barnabas was written out, the show lost its central hook. This wasn’t merely about a missing character; it was about the absence of the very element that defined the show’s unique identity and broad appeal. Without the captivating presence of Barnabas, storylines felt less compelling, the overall tone less distinct, and the show’s magnetism diminished.

Key Factors Contributing to Cancellation:

  • Loss of Viewership: The departure of Barnabas directly led to a significant decline in viewership. The show simply couldn’t maintain its audience without its main draw.
  • Weakened Narrative: Attempts to replace Barnabas’ captivating presence with other characters or storylines proved largely unsuccessful. The narrative lacked the same level of intrigue and suspense.
  • Shifting Audience Preferences: While difficult to quantify, shifting audience preferences and the emergence of competing television programming likely contributed to the show’s decline.

Lessons Learned: The cancellation of Dark Shadows serves as a stark reminder of the importance of core characters and a consistent, engaging narrative in maintaining a show’s success. Over-reliance on a single character can be risky, but in Dark Shadows’ case, Barnabas was so intrinsically linked to the show’s identity that his absence created a void that ultimately led to its demise.

Who is the deadliest assassin?

Julio Santana, a name whispered with dread even in the darkest corners of the Brazilian underworld, isn’t just a hitman; he’s a legend, a high-score anomaly in the grim business of assassination. Officially credited with 492 kills, his unofficial body count allegedly surpasses 500, a figure that dwarfs even the most seasoned professionals in the field. This isn’t mere speculation; this is a record etched in blood, making him arguably the most efficient and prolific assassin in history.

Key factors contributing to his success:

  • Unparalleled Efficiency: Santana’s kill rate suggests exceptional planning, execution, and a ruthlessly effective methodology. He operated with surgical precision, minimizing risk and maximizing lethality.
  • Adaptability & Versatility: His longevity suggests a mastery of various assassination techniques, adapting seamlessly to changing circumstances and targets. This is a crucial skillset rarely observed at such a high level of performance.
  • Extensive Network: A successful hitman needs more than just skills; he requires a vast and reliable network for intel gathering, logistical support, and escape routes. Santana’s success points to an exceptionally well-established and deeply entrenched network of accomplices.
  • Operational Security: Maintaining anonymity for so long and achieving such a high body count demands an almost supernatural level of operational security. This aspect of Santana’s career is a masterclass in clandestine operations.

Analyzing Santana’s “stats”: While his official kill count is staggering, the unofficial number raises questions about methodology. Was it a single assassin or a team? Regardless, the sheer magnitude of the numbers speaks volumes about his skill and ruthlessness. His “K/D ratio” (Kills/Deaths), though unknown, is likely exceptionally high, signifying mastery in risk management and a nearly unbeatable survival rate. He represents the pinnacle of lethal efficiency, a benchmark against which future assassinations will be measured.

Who is the god of Assassins Creed?

So, the “god” in Assassin’s Creed? It’s a bit of a misnomer. There aren’t really gods in the traditional sense. What you’re dealing with are the Isu, also known as the Ones Who Came Before. Think of them as a highly advanced, pre-historic civilization – way beyond anything we can even imagine.

They weren’t gods, but their technology and power were so far advanced that ancient civilizations often mistook them for deities. Think pyramids, Stonehenge, all those enigmatic structures? Isu influence, my friends. They were shaping the world long before recorded history, leaving behind their artifacts and subtly influencing the course of human civilization for millennia.

Here’s the breakdown, the stuff you need to know to really get the lore:

  • The Isu weren’t monolithic: They had different factions, like the ones dedicated to Juno, Minerva, and Jupiter. These aren’t exactly gods, but powerful Isu figures whose influence permeated later religions and mythology. Think of them as leaders or key figures within this incredibly powerful society.
  • The Pieces of Eden: These are Isu artifacts, incredibly powerful pieces of technology often mistaken for divine objects. They control minds, affect the weather – you name it. Mastering them is a major plot point in the series, and understanding their function is critical to understanding the Isu’s impact.
  • The First Civilization: This isn’t some fringe theory, this is canon. The Isu built a civilization that reached astronomical heights, and their downfall – well, that’s a huge part of the Assassin’s Creed story. Their collapse is what led to the world we know today.

Basically, when you see something attributed to a “god” in Assassin’s Creed, it’s almost always related to the Isu, their technology, or the lingering impact of their advanced society on the beliefs of subsequent civilizations. Don’t get bogged down in the mythological framing; dig deeper into the Isu themselves and you’ll unravel the true secrets of this amazing franchise.

Why did Ezio leave the order?

Look, after years in the game – a literal lifetime of assassinations, betrayals, and chasing cryptic artifacts – the grind just got old. It wasn’t a single event, it was burnout. Think of it like this: you’ve been a pro gamer for decades, topping leaderboards, constantly pushing for that next win. Eventually, the pressure, the constant tension, the sheer volume of high-stakes engagements… it takes its toll.

Ezio’s experience with the Apple wasn’t just about power; it was a constant influx of information, a weight of knowledge that few could handle. It’s like having access to all the game’s secrets, but you’re forced to play it anyway, constantly being chased by opponents who want the same data. He’d seen enough to understand the cyclical nature of conflict – the endless struggle for power. He’d mastered the meta, and he was done.

His decision wasn’t about failure. It was a strategic retirement. Think of it as a calculated end-game decision, a well-timed quit after achieving peak performance. He’d seen enough to know the game was rigged; he’d achieved ultimate mastery.

  • He’d maxed out his skills: He’d reached the peak of his assassin abilities. There was nothing left to learn.
  • He’d conquered the bosses: He’d taken down countless powerful enemies.
  • The loot wasn’t worth the grind: The Apple, despite its power, was just more of the same conflict he’d been fighting for years.

So, yeah, he dropped the Apple. It was a conscious decision to log off, to leave the toxic game behind and find peace. He finally chose to experience life outside the relentless cycle of violence.

Why does Basim look different in Mirage?

Basim’s altered appearance in Assassin’s Creed Mirage is a direct consequence of the narrative choices in Assassin’s Creed Valhalla. Mirage acts as a prequel, showcasing a younger Basim Ibn Ishaq before the events that drastically change him in Valhalla.

Key Differences & Their Origins:

  • Age and Physique: Mirage depicts a considerably younger, leaner Basim, reflecting his pre-Loki influence. Valhalla‘s Basim, having lived decades and endured the Isu’s manipulations, shows significant aging and a more hardened physique.
  • Mental State: The younger Basim in Mirage is more driven by personal ambition and youthful idealism. Valhalla‘s Basim, burdened by memories and the weight of his actions as Loki, exhibits a more cynical and world-weary demeanor.
  • Skills & Abilities: While both versions possess exceptional skills, their specialization differs. Mirage focuses on Basim’s early assassin training, emphasizing stealth and precise movements. In Valhalla, his abilities are augmented by the Isu influence, leading to more overt power displays.

Understanding this chronological disparity is crucial for appreciating the character arc. Mirage offers a glimpse into the formative experiences that shape the complex and conflicted individual seen in Valhalla. It’s essentially two sides of the same coin, each reflecting a distinct stage in his life and personality.

How old is Basim in AC Mirage?

So, Basim’s age in Assassin’s Creed Mirage is a frequently asked question. The game’s timeline is pretty crucial here. We know he joins the Hidden Ones at 17. Mirage starts in 861 AD, meaning he was born in 844 AD. Simple math puts him at 17 in 861.

Important Note: This is his age at the *beginning* of the game. The events of Mirage cover a period of time, not just a single point. Keep that in mind when you see different numbers floating around.

Now, that 877 AD execution date you mentioned? That’s much later in his life. That puts him at 33 years old. A significant chunk of his life, showing a considerable character arc from youthful recruit to…well, let’s not spoil it.

To summarize:

  • Born: 844 AD
  • Joins Hidden Ones (Age 17): 861 AD
  • Execution (Age 33): 877 AD

This timeline is confirmed by Ubisoft, by the way, not just fan speculation. So, there you have it. A precise and confirmed age range for Basim Ibn Ishaq across the key events of Assassin’s Creed Mirage.

What went wrong with Assassin’s Creed movie?

Assassin’s Creed’s cinematic adaptation stumbled significantly due to a fundamental misreading of the source material’s strengths. The games, while complex, carefully unravel their narratives across multiple entries, allowing for organic world-building and character development. The film, however, attempted to cram years of lore – including the intricate Animus technology – into a single, overstuffed narrative.

The fatal flaw lay in its structural approach. Three prologues? Unnecessary. This fragmented the pacing, immediately disorienting the audience and failing to establish a compelling hook. Instead of focusing on a single, impactful story arc, it attempted to simultaneously present the modern-day narrative, Aguilar’s story in 15th-century Spain, and the overarching mythology. This resulted in a diluted and confusing experience. The secondary backstory, further complicating matters, felt tacked on and ultimately irrelevant to the main plot.

Furthermore, the movie failed to capture the essence of what makes the Assassin’s Creed games compelling. The games successfully blend historical fiction with fantasy elements, creating a unique and engaging atmosphere. The film, however, seemed to misunderstand this balance, presenting historical elements as mere backdrops rather than integral parts of the narrative.

The key issues boiled down to:

  • Overly ambitious scope: Trying to adapt decades of game lore into a single film resulted in narrative bloat and a lack of focus.
  • Poor pacing and structure: Multiple prologues and a confusing narrative structure alienated viewers.
  • Misunderstanding of source material: The film failed to capture the spirit of the games, focusing on superficial elements rather than the core themes and emotional resonance.
  • Weak character development: Characters lacked depth and emotional impact, hindering audience investment.

Ultimately, the film’s failure highlights the challenges of adapting complex, narrative-driven video games to the big screen. It underscores the importance of understanding the source material’s strengths, carefully selecting a focused narrative, and prioritizing compelling character development over mere spectacle.

Is Bayek the original assassin?

While Darius and Kassandra’s actions against proto-Templars undeniably influenced the Assassin’s Creed philosophy, they weren’t members of the Brotherhood as we know it. Think of them as precursors, laying the groundwork. Their stories are fantastic, especially Kassandra’s, but they’re not formally part of the lineage.

Bayek and Aya are the pivotal figures. They’re the founders. They took the core tenets – fighting oppression, using stealth and cunning – and formalized them into the Hidden Ones, the direct predecessor to the Assassin Brotherhood. Their journey in Assassin’s Creed Origins shows the very birth of the organization, its creed, and its structure.

Here’s the key difference:

  • Inspiration vs. Foundation: Darius and Kassandra inspired the ideas behind the Brotherhood. Bayek and Aya built the Brotherhood.
  • Formal Organization: The Hidden Ones, established by Bayek and Aya, directly evolved into the Assassin Brotherhood. Darius and Kassandra operated independently.
  • Global Reach: Bayek and Aya’s actions laid the foundation for the Brotherhood’s global expansion. The Hidden Ones were already a network, setting the stage for future Assassins.

So, in the Assassin’s Creed universe, Bayek is considered the first true Assassin, the founder of the Brotherhood that would become a global force fighting against tyranny for centuries.

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