Sekiro: Shadows Die Twice’s reputation as one of the most challenging games ever made is well-deserved, exceeding even the notoriously difficult Dark Souls and Bloodborne titles from the same developer, FromSoftware. While sharing FromSoftware’s DNA of demanding combat, Sekiro represents a significant departure in gameplay mechanics. The core difference lies in its focus on precise parrying and aggressive posture management, rather than the stamina-based, slower-paced combat of its predecessors.
Key factors contributing to Sekiro’s difficulty:
- Parrying-centric combat: Mastering the art of perfectly timed parries is crucial for survival. Unlike Souls games where dodging is frequently a viable option, Sekiro heavily emphasizes deflecting attacks to break enemy posture.
- Aggression rewarded: Passive play is often punished. The game encourages aggressive playstyles, requiring players to learn enemy attack patterns and exploit openings effectively. The prosthetic tools provide diverse options for aggressive play, increasing complexity and rewarding experimentation.
- Unique enemy design: Each enemy boasts a unique moveset requiring adaptation, making rote memorization of combat tactics ineffective. The boss fights demand meticulous observation and precise execution.
- Steeper learning curve: While the Souls games allow for a more gradual acclimation to combat, Sekiro’s steep learning curve throws players into the deep end, demanding immediate mastery of core mechanics.
- Limited healing resources: Sekiro restricts healing opportunities, making every encounter a high-stakes engagement. Strategic use of healing gourds is vital, making risk assessment paramount.
Comparison to other FromSoftware titles:
- Dark Souls/Bloodborne: Emphasize strategic positioning, stamina management, and a variety of attack options. Failure often results in death, but ample opportunities exist to adjust strategies and grind for better equipment. Learning and adaptation occur over time.
- Sekiro: Prioritizes perfect timing, aggression, and mastery of a specific skillset (parrying). Death is frequent, but the game’s focus on immediate adaptation and understanding enemy behavior leads to a faster learning process, although considerably more intense.
Conclusion: While the “hardest ever” title is subjective, Sekiro’s unique combat system, aggressive playstyle requirements, and relentless enemy encounters contribute significantly to its reputation for exceptional difficulty. It’s a challenge that transcends the difficulty of its predecessors, demanding precision and adaptation like few other games.
How long does it take to beat Sekiro: Shadows Die Twice?
Sekiro: Shadows Die Twice’s playtime varies wildly depending on your skill and approach. The average player completes the main story in around 30 hours, a figure supported by extensive player data. However, this is just scratching the surface. Including optional areas and bosses adds another 14 hours, bringing the total to roughly 44 hours.
Completionists, aiming for 100% completion, including all prosthetic upgrades, skills, and hidden encounters, can expect to invest a significantly longer time; approximately 71 hours. This substantial playtime reflects the game’s challenging nature and dense content.
The overall average across all playstyles settles around 48 hours, a testament to the game’s replayability and the diverse paths players can take. This average encompasses both those who rush through the main story and those who meticulously explore every nook and cranny. Keep in mind that these are averages; skilled players might finish much faster, while those new to the Souls-like genre may take considerably longer. The game’s difficulty actively discourages speedruns, further influencing the spread of completion times.
Which is hardest Dark Souls or Sekiro?
The “hardest” is subjective, but objectively, Sekiro presents a steeper initial learning curve. Dark Souls relies heavily on build crafting and strategic item usage to overcome its challenges; a well-built character can mitigate many difficulties. Sekiro, however, demands near-perfect execution of its demanding combat system. Its parry-focused gameplay leaves little room for error. While Dark Souls allows for methodical approaches and strategic retreats, Sekiro forces aggressive, precise play.
The sheer speed and aggression of Sekiro’s enemies, combined with the unforgiving posture system, make it significantly more punishing for mistakes. In Dark Souls, you can often kite, roll, and heal strategically. Sekiro rewards aggressive play, but punishes even momentary lapses in focus. This aggressive combat necessitates a higher level of reaction time and mastery of deflecting attacks, a skill that takes considerable time to hone. Dark Souls’ difficulty stems more from enemy placement, environmental hazards, and strategic resource management. Sekiro’s difficulty is predominantly technical skill-based.
Ultimately, the “hardest” game depends on individual strengths. Someone adept at precise timing and reflexes might find Sekiro easier, while players who prefer methodical approaches and strategic planning might find Dark Souls more manageable. But for sheer technical challenge and unforgiving punishment for mistakes, Sekiro remains the apex predator of the Soulsborne genre, making it a notoriously bad starting point for the franchise.
How to win in Sekiro?
Forget everything you know about other Souls-like games. Sekiro’s about precise parrying, not stamina management. Master the deflect; it’s not just blocking, it’s your primary offense.
Aggression is key, but calculated aggression. Observe enemy attack patterns, identify openings, then punish relentlessly. Don’t just wait for your turn; force theirs.
Prosthetic tools are your arsenal. Don’t treat them as secondary; master each one and adapt your approach based on enemy weaknesses. The Loaded Axe? A godsend against posture. The Firecracker? Essential for stunning.
Exploit the environment. Use ledges, stealth, and the grappling hook to gain positional advantages. The verticality is a crucial combat mechanic, not just an aesthetic.
Stealth is a viable strategy, but don’t rely on it solely. It’s a tool to set up favorable engagements, not a way to avoid combat entirely. Learn when to strike from the shadows and when to engage head-on.
Resurrection is a resource, not a free pass. Use it strategically, not as a panic button. A poorly timed resurrection can be fatal.
Explore every nook and cranny. Hidden paths often lead to shortcuts, items, and optional bosses that significantly improve your build.
Learn the enemy’s tells. Every attack has a subtle cue; mastering these tells allows for perfect parries and devastating counters. This is far more important than raw reaction time.
Perseverance is paramount. Death is inevitable. Learn from each failure, adjust your approach, and relentlessly push forward. The game isn’t about beating it; it’s about mastering it.
Is Elden Ring harder than Sekiro?
Sekiro’s difficulty stems from its relentlessly aggressive combat, demanding precise parrying and aggressive posture management. Its tight, almost rhythm-game-like combat forces immediate reaction and punishes even slight mistakes brutally. Elden Ring, while challenging, offers far more avenues for mitigating difficulty.
Key Differences Affecting Perceived Difficulty:
- Combat Pace: Sekiro’s breakneck speed necessitates constant vigilance and perfect timing. Elden Ring provides more breathing room, allowing for strategic approaches and exploiting enemy weaknesses.
- Build Variety: Elden Ring’s diverse build options, encompassing sorcery, faith, and melee builds with varying weapon arts, dramatically alter the challenge. Sekiro offers far less flexibility in approach.
- Spirit Ashes/Summons: Elden Ring’s summoning mechanic significantly alters the difficulty curve, allowing for cooperative play or a considerable reduction in challenge for solo players.
- Exploration & Leveling: Elden Ring’s open world allows for significant power progression through exploration, allowing players to tackle areas later or grind to overcome challenges.
- Death Mechanics: Sekiro’s death penalty is less forgiving; Elden Ring allows for easier recovery of lost runes (Souls equivalent).
Elden Ring’s Challenge: Don’t mistake “easier” for “easy”. Elden Ring presents its own brand of brutal encounters, particularly against certain bosses. The sheer scale of the game and the potential for getting overwhelmed by numbers, or facing incredibly punishing boss mechanics, still presents a formidable challenge even for veteran players. The difficulty is more about strategic planning and resource management rather than pure reaction time.
In short: Sekiro is a mastery check of precise combat reflexes. Elden Ring tests patience, strategic thinking, and build optimization. While Elden Ring might offer more tools to mitigate difficulty, its overall challenge should not be underestimated.
How hard is getting over it?
The difficulty of overcoming challenges in this game is highly variable. While ostensibly simple in concept, execution demands significant patience and resilience. The game’s unforgiving nature is its defining characteristic; substantial progress can be lost instantly due to a single mistake. This inherent risk of catastrophic setbacks necessitates a high frustration tolerance. Players must develop meticulous strategies and consistently refine their technique to mitigate these risks. Loss aversion is a major factor; the emotional cost of losing hours of progress can be significant. However, the learning curve is steep, and mastery is intensely rewarding. The seemingly insurmountable initial hurdles ultimately yield to persistent effort and refined skill. Mastering the mechanics that frequently lead to setbacks is key to progressing efficiently and minimizing loss. Successful players often employ techniques like regular saving, analyzing past failures to identify recurring patterns, and breaking down complex sections into smaller, manageable chunks. This methodical approach reduces the impact of setbacks and cultivates a more consistent rate of progress. The high stakes of failure are not inherently negative, but instead a crucial catalyst for player improvement and refinement of strategies.
Key takeaways: High frustration tolerance is essential. Risk mitigation strategies are crucial (frequent saving, meticulous gameplay, breakdown of challenges). The steep learning curve leads to significant rewards upon mastery. The game’s unforgiving nature drives skill improvement.
What is considered the hardest game of all time?
Yo, what’s up, gamers? The “hardest game ever” is subjective, obviously, but some titles consistently top the lists, and for good reason. Dark Souls, the OG, is a legendary example of brutal but fair challenge. Its difficulty stems from precise combat, unforgiving environments, and a cryptic yet rewarding lore. Then you’ve got Nioh, a Souls-like with a samurai twist, cranking the difficulty even further with its intricate combat system and relentless enemy spawns.
Lies of P, the fresh kid on the block, is quickly gaining a reputation for its punishing difficulty, especially on higher settings. Retro gamers will instantly recognize Ghosts ‘n Goblins; its notoriously hard platforming and relentless enemy attacks remain a benchmark of frustrating fun. The updated Battletoads is another retro throwback that’ll test your reflexes and patience.
Then we get into the precision platforming hell that is Geometry Dash. Its seemingly simple premise hides a level of precision and timing that’ll make you rage-quit more times than you can count. Similarly, Getting Over It with Bennett Foddy is a masterclass in frustratingly addictive gameplay. That hammer… ugh. And don’t even get me started on A Difficult Game About Climbing; it’s exactly what the title says, and it’s brutal.
The beauty (or the beast, depending on your perspective) of these games lies in the immense satisfaction of overcoming their challenges. Each death isn’t just a setback, it’s a lesson learned, pushing you to refine your skills and strategy. Mastering these games isn’t about luck; it’s about dedication, persistence, and a whole lot of practice. So go ahead, give one of these a shot… if you dare.
Why is Sekiro considered hard?
Sekiro’s difficulty isn’t simply high; it’s fundamentally different. Most games reward button-mashing or strategic grinding. Sekiro demands precise, reactive timing and mastery of its unique parry system, the Mikiri Counter. You’re not just learning to fight; you’re learning a dance. That initial learning curve isn’t just steep, it’s a near-vertical cliff. Many newcomers are defeated not by boss difficulty, but by their inability to consistently deflect attacks or properly utilize posture damage. The game’s relentless aggression forces you to master its core mechanics within the first few hours, otherwise you’re doomed to repeated deaths. Mastering posture management and utilizing prosthetic tools effectively is crucial, but even that’s not enough. Understanding enemy attack patterns, learning to exploit their weaknesses, and adapting your fighting style on the fly are equally important, especially during the second half, where you face far more aggressive and diverse enemy types with complex attack patterns. The real challenge isn’t brute force; it’s perfect execution and adaptability. It’s a game that truly tests your reflexes, patience, and ability to learn from your mistakes—and those mistakes will be plentiful.
The illusion of fair fights is shattered early on. Enemies are designed to punish even slight errors brutally. It’s a game where victory relies on perfect execution of your skills, and not just grinding your way through difficulty. The boss fights become less about raw damage output and more about a delicate dance of parries, counters, and strategically placed attacks, a dance that’s constantly evolving to match the unique challenges each boss presents. Think of it as a high-stakes chess match against an extremely clever opponent.
Don’t expect to “git gud” quickly. True mastery takes hundreds of hours and a willingness to constantly refine your technique. Even seasoned players find themselves challenged by new strategies and hidden mechanics. The game’s difficulty is a testament to its refined combat system, a unique experience unlike anything else in the Souls-like genre. It’s not just hard; it’s meticulously designed to be a demanding, rewarding, and unforgettable experience.
Should I avoid dying in Sekiro?
Yeah, duh, avoid dying in Sekiro. Seriously, death is a massive setback. It’s not just about losing your progress; it’s about losing that sweet, sweet XP you grinded for. Every enemy, every mini-boss, every posture break – that all contributes to your skill point accumulation. Dying cuts that in half. Think of it like this: you spent 30 minutes meticulously learning the boss’s moveset, finally landing that perfect parry, only to get instantly obliterated and lose half your progress. Ouch. That’s brutal. So, practice, learn enemy patterns, and utilize all your tools – prosthetic tools are your best friend, trust me – to minimize deaths. Focus on improving your combat skills and understanding the game’s mechanics; patience is key. Mastering deflection and posture management is where the real power lies. Don’t just mash buttons, be strategic. Each death is a lesson learned, but minimizing those lessons learned via death is way more efficient.
Pro-Tip: Don’t get discouraged by death. It’s part of the learning curve. But actively trying to avoid it drastically changes the difficulty curve.
Is Sekiro or Bloodborne harder?
The difficulty comparison between Sekiro: Shadows Die Twice and Bloodborne hinges on the fundamental nature of their combat systems. While Bloodborne presents a challenging, high-risk, high-reward combat loop reliant on aggressive parrying and precise timing, Sekiro elevates the bar significantly. Its combat demands a far deeper understanding of enemy attack patterns and precise, almost instantaneous reactions. The aggressive posture system and demanding parry mechanics require mastery of precise inputs, timing, and spatial awareness.
Sekiro’s heightened difficulty stems from several key factors: its less forgiving punish system; the intricate and often unpredictable attack patterns of its bosses; and the emphasis on deflecting rather than simply dodging or blocking. The tighter timing window for parries in Sekiro, compared to the more forgiving parry windows in Bloodborne, drastically increases the skill ceiling. Furthermore, Sekiro’s boss encounters frequently feature multi-stage attacks with complex attack chains that offer minimal reaction time. This forces players to not only react to immediate threats but also anticipate subsequent attacks based on subtle visual cues—a challenge further compounded by the limited options available for recovery once an attack lands.
Analyzing high-level gameplay reveals a significant difference in strategic approaches. Successful Bloodborne players often rely on a blend of aggressive offense and strategic positioning to exploit enemy weaknesses. Sekiro, however, demands almost perfect execution in defense and offense, focusing on precise parrying, perfectly timed counters, and calculated aggression. This makes the skill gap between average and expert players considerably larger in Sekiro.
In short: While Bloodborne challenges players with punishing damage and complex enemy AI, Sekiro pushes the boundaries of reaction-based combat, demanding a higher degree of precision, anticipation, and reflexive skill.
Is Bloodborne DLC harder than Sekiro?
The subjective nature of difficulty assessments in Souls-like games necessitates a nuanced approach. While personal experience heavily influences perception, objective metrics can offer further insight. Comparing Bloodborne’s DLC to Sekiro’s overall challenge reveals distinct design philosophies.
Bloodborne’s DLC, particularly The Old Hunters, presents a significant difficulty spike, characterized by intensely aggressive enemy design and demanding boss encounters. The focus is on rapid, aggressive combat, punishing mistakes severely. This high risk-high reward system aligns with Bloodborne’s core mechanics.
Sekiro, however, emphasizes precise parrying and posture management, a system that demands mastery of its unique mechanics. Its difficulty curve is arguably steeper than Bloodborne’s, particularly in the later stages. While individual boss encounters may be overcome through pattern recognition, Sekiro’s relentless aggression and limited healing options create a uniquely demanding experience.
From a competitive perspective:
- Aggression and Risk: Bloodborne’s DLC rewards aggressive play, potentially leading to quicker clears, but with a higher margin for error.
- Precision and Patience: Sekiro demands precise timing and patience. A single misstep can significantly impact the fight’s outcome, potentially leading to longer playthrough times.
Considering the diverse skill sets required to excel in each game, a definitive “harder” declaration is difficult. However, Sekiro’s steeper learning curve and unwavering punishment for mistakes arguably position it as the more challenging title overall, with Bloodborne’s DLC offering a potent and demanding secondary challenge. Elden Ring and its DLC occupy a challenging position as well, offering a breadth of options and builds that further complicate direct comparisons.
- Sekiro: Highest overall difficulty due to its unforgiving combat system and steep learning curve.
- Elden Ring (with DLC): High difficulty due to its vast world, numerous challenging bosses, and build diversity.
- Bloodborne (with DLC): High difficulty, especially in the DLC, focusing on aggressive and risky combat.
What happens if you die too many times in Sekiro?
Yo, so you’re dying a lot in Sekiro, huh? That’s rough, but it’s a common struggle. Repeated deaths trigger Dragonrot, a nasty affliction that spreads among NPCs. Basically, you’re becoming a walking plague, making you feel like a total scrub and impacting your chances of getting those crucial hidden blessings from characters. Think of it as a negative karma system. The more you die, the less help you get, impacting your overall progression.
But don’t sweat it entirely! It’s not a game over situation. You can actually cure Dragonrot. All you need is a Dragon’s Blood Droplet. Use it at a Sculptor’s Idol (rest point) to cleanse the infected NPCs. Keep an eye on your companions – if they start coughing, you know it’s time for a cure. Managing Dragonrot is key to a smoother playthrough, especially in the later stages of the game where those unseen aids become even more important. Think of Dragonrot as a constant reminder to sharpen your skills and improve your strategy – every death is a lesson learned.
How does Sekiro punish you for dying?
Sekiro’s death penalty is a core mechanic designed to incentivize careful, deliberate play, contrasting sharply with the more forgiving approaches of games like Elden Ring. Unlike the latter, where death primarily results in a temporary loss of resources retrievable at your death site, Sekiro implements a harsher, yet arguably more strategically engaging system.
Upon death in Sekiro, the player forfeits a portion of their accumulated Sen (in-game currency) and Experience points (used for skill upgrades). Crucially, this loss is not total; it’s a 50% penalty. While seemingly lenient compared to a complete loss, this persistent attrition acts as a significant pressure, especially in later stages where Sen and XP accrual becomes increasingly slower. The inability to directly recover lost Sen or XP further underscores the weight of each encounter.
Key aspects of Sekiro’s death penalty analysis:
- Resource Management: The system forces players to engage in calculated risk assessment. Aggressively pushing for progress versus playing conservatively for resource preservation becomes a strategic decision.
- Skill Emphasis: The penalty encourages mastery of combat mechanics. Dying less becomes paramount, shifting the focus from grinding resources to improving player skill.
- Psychological Impact: The irreversible loss, even if partial, adds a layer of tension and pressure, significantly impacting the overall experience. It heightens the sense of accomplishment upon overcoming challenging encounters.
- No “Easy Mode”: Unlike games allowing repeated death attempts with minimal consequence, Sekiro’s system disincentivizes reckless play, pushing players towards more strategic and calculated approaches.
Comparison with other Souls-like games:
- Elden Ring and other FromSoftware titles typically feature a recoverable “bloodstain” system. This allows for retrieval of lost resources, fostering a more forgiving experience and encouraging experimentation.
- Sekiro’s approach aligns more with a focus on precision and mastery, unlike the potentially more forgiving death mechanics of other titles in the genre.
In conclusion, Sekiro’s death penalty, though seemingly less harsh than a complete resource loss, effectively shapes gameplay through resource management, skill development, and heightened tension, distinguishing it significantly from other action RPGs.
Is Elden Ring the hardest game of all time?
Elden Ring’s difficulty is a hot topic, and while declaring it the *hardest ever* is subjective and depends on individual skill and tolerance, it’s definitely a strong contender. It’s considered by many to be the peak of FromSoftware’s notoriously challenging Soulsborne formula.
Why is it so hard?
- Brutal enemy encounters: Bosses aren’t just difficult, they’re often brutally punishing, requiring precise timing, pattern recognition, and strategic thinking. Many also have multiple phases and attacks.
- Open world design: The vast, interconnected world throws you into increasingly difficult situations without much hand-holding. You’ll frequently encounter enemies far above your level if you explore freely.
- Lack of hand-holding: The game provides minimal tutorials and expects you to learn through trial and error. This steep learning curve is a major contributor to its difficulty.
- Unforgiving death mechanic: Death often means losing runes (experience), forcing you to retrieve them from where you died, often battling through enemies again.
Compared to other contenders for “hardest game ever”: Games like Battletoads, Dark Souls, and Sekiro are frequently mentioned alongside Elden Ring. While Elden Ring might not outright *outclass* them in terms of sheer difficulty spikes, its combination of brutal combat, open-world exploration, and unforgiving systems puts it firmly in the conversation.
Ultimately, Elden Ring’s difficulty is less about cheap mechanics and more about a masterclass in challenging players in meaningful ways. The sense of accomplishment after overcoming a particularly difficult boss or area is unparalleled.
Is Elden Ring harder than Dark Souls?
The question of whether Elden Ring is harder than Dark Souls is complex and depends heavily on individual player experience and preferences. There’s no single definitive answer.
Arguments for Elden Ring being harder:
- Open World: The sheer scale of Elden Ring’s open world allows for more opportunities to get overwhelmed by powerful enemies early on. You can stumble into areas far beyond your current skill level.
- More Enemy Variety: The diverse enemy roster in Elden Ring presents a wider array of combat challenges compared to the more linear progression of Dark Souls games.
- Boss Variety and Difficulty: While some argue Dark Souls bosses are more consistently challenging, Elden Ring offers a broader range of boss encounters, some of which are notoriously difficult.
Arguments for Elden Ring being easier:
- Spirit Ashes: The ability to summon Spirit Ashes significantly eases many encounters, providing a helpful distraction or even direct damage.
- Open World Exploration: The freedom to explore and level up at your own pace allows players to better prepare for tougher challenges.
- More Build Variety: The diverse builds available in Elden Ring allow for a greater range of strategies to tackle different encounters, making some fights significantly easier for particular builds.
Dark Souls 1 vs. Elden Ring and Dark Souls 3: The original Dark Souls is often considered the most difficult due to its unforgiving level design and less forgiving combat mechanics. Dark Souls 3, while challenging, generally features more refined combat and a slightly less punishing experience than Dark Souls 1. Elden Ring falls somewhere in between, offering a more open-ended experience with a wider range of difficulty depending on player choices and preparedness.
Ultimately, the “harder” game is subjective and depends on individual playstyles and skill levels. Both games offer incredibly rewarding and challenging experiences.
What is the bad ending of Sekiro?
Sekiro’s Shura ending is widely considered the “bad” ending, a stark contrast to the other potential outcomes. It depicts Sekiro succumbing to the intoxicating power of the Inner Divinity, a malevolent force that twists his purpose and corrupts his very being. Instead of freeing Kuro, Wolf embraces the demonic power, transforming into a bloodthirsty beast driven by vengeance and unbound by the moral compass that previously guided him. This transformation isn’t simply a visual change; it represents a complete rejection of the themes of compassion and self-sacrifice that define Sekiro’s journey. The resulting world is one ravaged by unending conflict, a testament to Wolf’s descent into brutality.
Mechanically, achieving the Shura ending requires specific choices throughout the game, primarily focusing on indulging in the temptations of strength offered by the Inner Divinity. Players who opt for this path will find themselves neglecting the other potential paths that emphasize peace, redemption, and the protection of Kuro. It’s a powerful demonstration of how even the most capable warrior can be consumed by darkness if they succumb to their baser instincts. This is especially impactful given Sekiro’s focus on perseverance and choosing one’s path carefully. Avoiding the Shura ending often requires careful strategizing and a conscious decision to resist the allure of unchecked power.
Interestingly, while widely considered “bad,” the Shura ending provides a fascinating counterpoint to the other endings, highlighting the fragility of Sekiro’s moral compass and the ever-present danger of succumbing to inner demons. It offers a unique perspective on the themes of nature versus nurture and the potential for even the most noble warrior to fall prey to corruption.
Does dying a lot in Sekiro matter?
Dying in Sekiro? Nah, it’s part of the experience, but let’s talk about the unseen aid mechanic. You start with a 30% chance of keeping your sen and experience upon death – that’s a pretty good safety net early on. But those repeated deaths? They trigger dragonrot, a nasty plague affecting NPCs. That’s the trade-off.
Here’s the kicker: Dragonrot isn’t just a visual effect; it significantly impacts the game. Infected NPCs will either die, leaving quests incomplete, or they might give you different dialogue or items. Some even become hostile. So, while you can technically farm deaths for early game progression, be mindful of the cost.
Here’s what you need to know about managing dragonrot:
- Unseen Aid reduction: Your chances of keeping your resources decrease as dragonrot spreads. Don’t push your luck!
- Healing Dragonrot: You can cure dragonrot with specific items and by progressing the story. Be proactive!
- Hidden benefits of early deaths: While not recommended, dying early can sometimes help you learn enemy attack patterns and timings. Just don’t let the dragonrot spiral out of control.
Essentially: Early deaths are manageable. Later on, however, those deaths start costing you more and more, influencing the game’s narrative and your ability to complete objectives. Learning enemy movesets is key, but don’t recklessly throw yourself into death after death.