How long does it take to get 100 in God of War?

So, you wanna know how long it takes to 100% God of War? Well, let me tell you, it’s a beast. That 51-hour estimate? That’s for someone who meticulously explores *everything*. Expect to spend a significant chunk of time uncovering every collectible – talking about those cryptic ravens, hidden chests tucked away in the most absurd places, and of course, the legendary Berserker Gravestones. These alone could easily add 10-15 hours to a casual playthrough. Don’t forget the side quests, some surprisingly meaty, and the Favors. These offer extra lore, unique challenges, and awesome rewards. Mastering all the combat skills and upgrades? That takes serious dedication and replaying some areas for the optimal experience.

If you’re focused solely on the main story, you can probably blitz through it in 25-30 hours. But for that glorious 100%? Budget closer to 65-70 hours, maybe even more if you’re getting stuck on certain challenges or want to min-max everything. It’s a marathon, not a sprint. Be prepared for a long but rewarding journey. You’ll be facing some seriously tough enemies, especially on higher difficulties. And honestly, the sheer amount of detail in the world makes it tempting to just wander and explore. You’ll need patience, and a healthy dose of persistence. It’s well worth it though. The satisfaction of seeing that 100% is truly something special.

What is the hardest trophy in God of War?

Alright guys, so you’re asking about the toughest trophies in God of War? Let’s break it down. It’s not a single trophy, it’s a trifecta of pain. Zeus May Cry, that’s the big one – completing the game on Give Me a God of War difficulty. This isn’t just hard, it’s brutal. You’ll need precise timing, flawless execution, and a healthy dose of patience. Expect multiple retries. Learn enemy patterns, exploit weaknesses, and master Kratos’ moveset inside and out. Seriously, this is a significant time commitment.

Then there’s Make Her Scream. This one isn’t about difficulty in the traditional sense, but about precise timing and knowing exactly where to hit the Valkyries, and then to keep hitting them. It requires exploiting a specific enemy weakness to prolong the scream, and it’s easy to mess up the timing. Lots of frustrating attempts involved here. This isn’t a battle of skill, it’s a battle of patience.

Finally, we have Greatest Hits – the infamous 1000-hit combo. This sounds deceptively simple, but maintaining a combo that long against hordes of enemies is insane. You’ll need to chain your attacks perfectly, use the environment to your advantage, and probably employ some stunlock tactics. It takes a considerable amount of planning and grinding in the right areas. I’d recommend focusing on this trophy in a later playthrough to take advantage of learned strategies and upgraded equipment.

Is Zeus or Odin worse God of War?

The question of whether Zeus or Odin is the “worse” god of war is a fascinating one, demanding a nuanced approach beyond simple pronouncements. Both are undeniably brutal and power-hungry figures, responsible for countless atrocities throughout their respective mythologies. However, assigning a definitive “worse” label requires considering their motivations and actions within their specific contexts.

Zeus, while undeniably a tyrannical and philanderous god, frequently acted under the influence of external forces, particularly the Pandora’s Box. The release of its contents significantly warped his judgment and amplified his already considerable flaws, fueling his capricious nature and propensity for violence. His actions, though reprehensible, are partially explainable through this external influence, offering a sliver of mitigating context – albeit a small one. This is supported by numerous interpretations of Greek Mythology, highlighting the societal and cosmic impacts of the Box’s contents.

Odin, on the other hand, presents a more chillingly deliberate picture. While Zeus’s cruelty was often impulsive, even if fueled by outside forces, Odin’s actions demonstrate a calculated and consistently selfish manipulation. He ruthlessly pursues his goals, sacrificing others – even his own sons – without remorse, showcasing a chilling pragmatism devoid of the chaotic impulsiveness found in Zeus. His manipulations extend across millennia, causing widespread suffering with little to no demonstrable external pressure. The manipulation inherent in his nature is well-documented across Norse sagas, demonstrating a chilling mastery of psychological warfare and strategic deception unlike Zeus’s more overt brutality.

In conclusion, while both are undeniably terrible gods of war, Odin’s consistent, calculated malice arguably makes him the more insidious and ultimately, the worse of the two. Zeus’s actions, although horrific, are partially attributable to external influence; Odin’s are purely a product of his inherent nature. This distinction is crucial in assessing their respective culpability.

Does it matter what difficulty you play God of War on?

Nah, GMGOW on your first playthrough is for casuals. You’re robbing yourself of the true challenge and the satisfaction of overcoming it. Give me Give Me God of War on the first run; it’s where the game truly shines. The combat is designed for it; you’ll learn the enemy patterns and Kratos’ moveset much more efficiently. It forces you to master the parry and dodge mechanics rather than relying on brute force.

NG+? Challenging is a waste of time. Jump straight to GMGOW+. You’ve got all your upgrades; let’s not kid ourselves, the difficulty isn’t dramatically increased, it’s just more enemies and higher damage. You’re already experienced with the combat; it’s just a slightly more intense run through. Plus, you get to really appreciate the improved loot drops and the increased rewards for higher difficulty. Think of it as your speed run preparation.

Don’t be a scrub. Embrace the challenge. GMGOW from the start, then GMGOW+ for NG+. That’s the only way to truly conquer this game.

How tall is Master Chief?

Master Chief’s height is a frequently debated topic, but canonically, he’s a towering figure. In his MJOLNIR GEN2 powered assault armor, he stands at a formidable 7 feet (2.13m) tall, weighing a hefty 1000 pounds (450kg). This immense weight is due to the armor’s advanced technology and shielding capabilities, essential for surviving engagements against the Covenant and other threats. The armor itself significantly enhances his strength, speed, and durability.

Without the armor, he’s still impressively tall at 6 feet 10 inches (2.08m) and weighs 287 pounds (130kg). This suggests a naturally powerful build, necessary to withstand the physical demands of operating such heavy equipment. His physical capabilities, even unarmored, are far above the average human. Consider this: the MJOLNIR armor acts as an exoskeleton, amplifying his already considerable strength and agility. It’s not just about protection; it’s about making a super-soldier even more capable.

Can you get platinum trophy?

Yo, so you wanna know about Platinum trophies? It’s Playstation’s version of achievements, right? Getting a Platinum means you’ve snagged every single trophy in the game – that’s all the golds, silvers, bronzes, the whole shebang. It’s the ultimate bragging rights, the digital crown jewel, proof you’ve truly mastered the game. Think of it like this: some games are easy to Platinum, others are legendary grinds. We’re talking hundreds of hours, sometimes thousands, for the really tough ones. The difficulty varies wildly – some games reward exploration and completion, others demand insane skill and perfect runs. There are even those games with missable trophies, meaning one wrong move and you’re staring down a whole second playthrough. Before you chase that shiny Platinum, check out trophy guides online; they’ll save you hours of frustration. Trust me, I’ve learned this the hard way.

Knowing what kind of trophies a game has is key. Is it primarily skill-based? Are there tedious grinds involved? Are there any missable trophies? Websites like PSNProfiles will list the difficulty of getting a Platinum, the average time it takes, and even tell you what trophies players typically struggle with. Seriously, use these resources. Knowing that going in will help you manage expectations and avoid burnout. Hunting for those Platinums is a marathon, not a sprint.

Is God of War hard to platinum on Reddit?

God of War’s platinum is entirely difficulty-dependent; you dictate the challenge. Normal difficulty presents a manageable experience, barring the hidden super-bosses. These, however, yield to proper gear optimization. Consider this: the true challenge lies not in raw combat prowess, but in meticulous resource management and strategic upgrade prioritization. Mastering the combat system, specifically Kratos’ Spartan Rage and the timing of your Runics, is crucial for efficient boss fights, irrespective of difficulty.

Furthermore, overlooking the myriad collectibles and hidden areas extends the playtime significantly. Complete exploration is vital for acquiring the resources needed for maximum gear upgrades, making even the most challenging encounters trivial. Don’t underestimate the impact of crafting; fully upgrading armor and weapons dramatically changes the fight dynamic. This isn’t about brute force; it’s about calculated aggression fueled by preparedness. The platinum is achievable on any difficulty, but the journey’s length directly correlates to your efficiency in resource gathering and combat mastery.

Finally, replaying chapters on higher difficulties to complete optional challenges is unavoidable for a clean platinum. This is where a deep understanding of enemy attack patterns and skillful use of both Kratos’ and Atreus’ abilities become paramount. This process allows for the development of muscle memory and efficient combat strategies for the ultimate trophy hunt.

How many hours gow 4?

Unlocking all the secrets in Gow 4 takes dedication! Our data reveals a broad range of playtime depending on your approach. A focused playthrough of the main story clocks in around 13 hours and 31 minutes. Want to explore more? Adding side content bumps that up to a substantial 27 hours and 3 minutes. Completionists, prepare for a marathon: expect around 1416 hours and 41 minutes to achieve 100% completion. Average playtime across all playstyles sits at roughly 26 hours and 2 minutes.

These times are based on community data, so individual experiences may vary. Factors influencing playtime include difficulty setting, exploration habits, and your willingness to tackle optional challenges. Remember, enjoy the journey – don’t rush the experience!

Consider this your Gow 4 playtime guide, helping you set realistic expectations based on your preferred play style. Happy gaming!

What is the hardest achievement in God of War?

The most challenging achievement in God of War is arguably “Challenge God of War HD”. This achievement requires completing the game on the highest difficulty setting, “God of War”, which significantly increases enemy health, damage output, and aggression. Survival demands mastery of Kratos’ combat system, exploiting enemy weaknesses, and precise resource management. Successfully navigating this difficulty demands flawless execution of combos, strategic use of Spartan Rage, and impeccable timing in dodging and blocking attacks. The relentless pressure necessitates a deep understanding of each enemy’s attack patterns and optimal countermeasures. Expect a significantly more punishing experience compared to lower difficulties, with even minor mistakes leading to instant death. This is not merely a test of skill, but also of patience and perseverance.

While other achievements might require extensive grinding or specific strategies, “Challenge God of War HD” demands consistent high-level performance throughout the entire game. It’s a true testament to a player’s skill and understanding of the game’s mechanics.

Is God of War harder than Dark Souls reddit?

God of War Ragnarök’s difficulty significantly surpasses that of Dark Souls 3, and indeed most Soulsborne titles. While Dark Souls 3 presents challenging encounters with individually powerful enemies requiring precise timing and strategic thinking, GOW Ragnarok employs a different approach. The sheer enemy density and aggressive, multi-stage combat engagements featuring numerous, high-health enemies are fundamentally different. Think of it this way: Dark Souls emphasizes individual skill mastery against strong single targets. God of War leans heavily into resource management, strategic positioning within environments utilizing Spartan Rage, and the mastery of its diverse combat system to deal with waves of enemies. The extended duration of combat encounters in GOW Ragnarok, often involving numerous enemy types with varied attack patterns, creates a much higher skill ceiling. The “health sponge” mechanic, common in GOW, necessitates more precise, consistent execution over a longer period, increasing the overall difficulty.

Dark Souls 3‘s difficulty often stems from learning enemy attack patterns and utilizing the game’s limited resources efficiently. The enemy attack patterns are more predictable and you usually fight single or few enemies at the time. While intensely challenging, the difficulty curve in Dark Souls 3 is, in contrast to GOW Ragnarok, typically more about consistent, precise execution against fewer, but harder opponents within a shorter period. This is a key difference. The relentless pressure and overwhelming numbers in GOW Ragnarok introduce a layer of strategic complexity, demanding exceptional adaptability and resource management beyond what’s typically needed in a Souls game. Ultimately, both games are challenging in their unique ways, but GOW Ragnarok presents a more sustained, demanding test of skill and stamina.

Which God of War is easiest to platinum?

For those seeking a relatively straightforward Platinum trophy, God of War: Ghost of Sparta emerges as a top contender. Its trophy list is heavily weighted towards story progression, making a 100% completion significantly less demanding than other entries in the series. While the combat remains challenging in true God of War fashion, the absence of excessively grindy challenges or overly demanding collectible hunts sets it apart.

Key factors contributing to its accessibility include: a relatively short playtime compared to later titles, straightforward trophy descriptions that clearly indicate required actions, and a lack of frustratingly obscure or hidden collectibles. While some skill will still be needed for combat encounters, the overall trophy attainment process feels more achievable, even for players unfamiliar with the series’ challenging difficulty.

However, it’s important to note: “easy” is relative. While less demanding than its counterparts, Ghost of Sparta still requires a commitment to completing all challenges and collecting all available items. Expect to invest a considerable amount of time to thoroughly explore the game world and master the combat mechanics.

In short: If you’re looking for your first God of War Platinum, Ghost of Sparta offers a significantly more manageable path than others, prioritizing story completion over extensive grinding or demanding skill challenges.

How tall is 117 Spartan?

John-117, better known as the Master Chief, stands at a towering 6 feet 10 inches. This impressive height isn’t natural; he’s a Spartan-II supersoldier, augmented through the Spartan-II program’s brutal and highly classified enhancements. These augmentations, beginning in childhood, dramatically increase physical capabilities, including height, strength, speed, and reflexes, far beyond the limits of a normal human. His imposing stature is integral to his portrayal as a near-mythical figure, a symbol of humanity’s defiance against the overwhelming might of the Covenant. While the exact details of the augmentation process remain shrouded in secrecy within the Halo universe, his physical dimensions are a clear visual representation of his enhanced abilities and the immense power he wields in the ongoing conflict. This physical dominance contributes significantly to his effectiveness as a warrior and his iconic status within the Halo franchise.

Is there a bad God of War game?

God of War: Betrayal is a controversial entry in the franchise, often considered the black sheep of the family. While its mobile-only release is unique, this exclusivity also contributed to its overall poor reception. Unlike its console brethren boasting stunning graphics and epic narratives, Betrayal suffered from severely limited scope, simplified gameplay, and a narrative that failed to capture the series’ signature brutal intensity and compelling mythology. This mobile-exclusive strategy effectively walled off a substantial portion of the core God of War fanbase, hindering its potential for success and leading to a generally negative critical and player reception. The game’s poor performance demonstrates a critical lesson in franchise management: straying too far from established formulas without significant compensation (in terms of gameplay or storyline) can seriously damage a brand’s reputation. This stands in stark contrast to the competitive eSports scene where strategic decisions are vital to success. Betrayal’s failure serves as a cautionary tale: even established IPs require careful consideration of core fanbase expectations before any drastic departure from the established formula.

In short: Its mobile-only release and compromised gameplay mechanics render Betrayal a significant outlier and the lowest-performing title in the God of War franchise, a valuable case study in the risks of deviating from a winning formula.

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