Newbies constantly struggle with this. Deleting outposts isn’t intuitive. Forget the simple click; that’s for renaming, a rookie mistake. Instead, hold the button used to rename your outpost. The game will prompt you to delete it – a critical difference. Confirm, and *poof* – outpost, beacon, and all associated structures vanish. This works consistently across all platforms.
Experienced players know this is crucial for optimizing resource management and maintaining a clean, efficient base layout. Think strategically. Deleting and rebuilding is sometimes faster than remodeling, especially if your initial layout was less than optimal. Remember, resource costs for demolition are negligible compared to the gains from strategic base placement and efficient building designs. Mastering outpost deletion is key to maximizing your gameplay advantage in resource gathering, and crafting.
Pro-tip: Before deleting, carefully review your outpost’s connected structures and resources. While the game removes them automatically, a quick check prevents unintended losses. Deleting an outpost within a larger base network might cause unexpected disruptions. Plan your deletions, especially in the late game. Efficient base management is often the unseen difference between a successful and unsuccessful player.
What happens if you fly into a black hole in NMS?
In No Man’s Sky, encountering a black hole triggers a warp jump to a predetermined star system, a feature significantly streamlined since the Waypoint update. Prior patches saw ship hull integrity compromised during this process, demanding repairs post-jump. However, this is no longer a concern; the journey is now entirely risk-free, making black holes a reliable, albeit somewhat random, method of traversing vast galactic distances. Strategic black hole utilization can greatly reduce travel times, particularly for players aiming to optimize exploration efficiency or complete long-range expeditions. While the destination system is pre-defined, the variability in the resulting system’s resources and planetary compositions provides a dynamic element to exploration, preventing predictable gameplay loops. The consistent, damage-free nature of black hole travel essentially turns it into a fast-travel system, presenting significant implications for competitive speedrunning and resource acquisition strategies.
Key takeaway: Black holes represent a significant time-saving mechanic, removing previous risks and providing a consistent, albeit unpredictable, long-range jump capability for players. This has considerable implications for optimizing gameplay and maximizing efficiency in a variety of scenarios.
What happens if you refuse the atlas in nms?
So, you’re wondering what happens if you refuse the Atlas in No Man’s Sky? Basically, you’re presented with a choice early on: follow the Atlas Path, explore freely, or go straight for the final interface. It’s a cool little moment that sets the tone for your playthrough. Think of it like choosing your starting class in an RPG – it doesn’t lock you out of anything later, it just affects *what* mission the game highlights for you initially.
Choosing to skip the Atlas doesn’t mean you miss out on any story elements or significant rewards. You’ll still encounter all the major plot points, just not in the same order or with the same immediate guidance. It’s entirely up to your playstyle. If you’re a seasoned explorer, you might prefer to chart your own course, gradually uncovering the secrets of the galaxy at your own pace, ignoring the main quest line for quite a while. That said, the Atlas path can be a good way to get the lay of the land early on and find some useful starting technologies if you’re new to the game. The choice truly only impacts your immediate objective marker, leaving the rest of the galaxy wide open for your exploration. Ultimately, it’s purely cosmetic early-game choice.
Can you get banned in aoe2?
Yeah, you can definitely get banned in AoE2. It’s not just one thing; it’s a whole range of offenses. Think inappropriate chat – racist stuff, hate speech, that kind of thing. Griefing is another big one, intentionally ruining games for others. Obvious cheating, using exploits or third-party programs – that’s an instant ticket out. Then there’s inactivity; if your account’s been dormant for ages, they might reclaim it. And finally, verbal abuse – constant flaming and toxic behavior will get you banned, no questions asked.
Each report is investigated, so it’s not an automatic ban. Moderators look at the evidence before taking action, so don’t expect to get away with anything shady. They also take into account your history; a single slip-up might be a warning, but repeat offenses will result in a ban. Remember, the community’s pretty serious about fair play. The severity of the ban depends on the infraction; it could be a temporary ban, or a permanent one. So play nice, play fair, and you’ll avoid any problems.
One thing to keep in mind: don’t argue with the moderators. Accept the consequences and learn from your mistakes. Appealing a ban rarely works unless you have strong evidence showing a false accusation. Basically, just be a good player, and you’ll have a much better experience – and avoid a ban.
Is Age of Empires 1 or 2 better?
Age of Empires II? Hands down, the superior game. While the original AoE has a certain charm – that nostalgic pixel art, the simpler mechanics – AoE2 just refined everything. The civilizations are far more diverse, each with unique units and bonuses that dramatically impact gameplay strategy. You’ve got the Mongols with their devastating siege capabilities, the Britons with their longbowmen, the Byzantines with their strong economy… the list goes on. The tech tree is deeper, offering more strategic paths to victory. And don’t even get me started on the campaigns! They’re epic historical narratives, each one a thrilling ride through different eras and regions.
The Definitive Edition really cemented its place as a classic. The updated graphics are gorgeous, the UI is streamlined, and the added content – new civilizations, campaigns, and gameplay modes – kept it fresh even for seasoned veterans like myself. I’ve poured hundreds, maybe thousands, of hours into this game and still discover new strategies and nuances. AoE1 is fun, don’t get me wrong, but AoE2 simply offers a far richer and more replayable experience. The sheer depth and complexity make it a true masterclass in real-time strategy.
Consider this: AoE2’s impact on the RTS genre is undeniable. Its influence is seen in countless games that followed. Its innovative mechanics, like the unique civilization designs and the compelling campaign structure, set a new standard. While AoE1 holds a special place in many hearts for its historical significance, AoE2’s superior gameplay makes it the undisputed champion for anyone seriously looking for a challenging and rewarding RTS experience.
What is the best way to destroy a castle in Age of Empires 2?
Alright legends, let’s talk castle destruction in AoE2. Forget everything else – Battering Rams are your best bet. Their high pierce armor shreds castle walls, and that building attack bonus? It’s game-changing. Don’t just send them in naked though! Garrisoning units inside significantly boosts their speed and building damage. Think of it as a mobile siege tower with extra punch.
Now, here’s a pro-tip: Micro your rams! Don’t just click and forget. Keep them moving, target the weakest sections of the walls, and watch out for those pesky defenders – a few well-placed archers can seriously hamper your progress. Remember, coordinated attacks are key. Bring multiple rams to overwhelm the defenses, and consider supporting them with siege units like trebuchets or onagers to soften up the walls beforehand. This combination of ram speed from garrisoned units, targeted attacks, and support siege, will demolish any castle in no time.
Can you explore the entire planet in Starfield?
Exploring Starfield’s Planets: A Comprehensive Guide
Yes, you can explore entire planets in Starfield, but be prepared for a significant time investment. This is especially true for large, land-based planets without extensive bodies of water. The game doesn’t currently feature any mechanics that prevent you from circumnavigating a planet, provided you have the fuel and patience.
Factors Affecting Exploration Time:
Planet Size: Larger planets obviously take longer to traverse. Check your starmap before landing for an indication of size.
Terrain: Mountainous or heavily forested regions will significantly slow your progress compared to flatter areas. Consider using your jetpack for faster traversal over challenging terrain.
Resources and Objectives: If you’re scanning for resources or completing missions, this will add to your exploration time. Prioritize objectives to maximize your efficiency.
Your Starship: Having a ship with a large fuel capacity is crucial for long exploration runs. Ensure you have a plan for refueling, as this can be time-consuming.
Tips for Efficient Planetary Exploration:
Utilize Fast Travel: Fast travel between discovered locations can save considerable time, although it won’t help with seeing 100% of the planet’s surface.
Plan Your Route: Avoid aimless wandering. Use the starmap’s surface scanner to identify points of interest before embarking on long exploration journeys.
Manage Your Resources: Keep an eye on your ship’s fuel, oxygen supply, and other consumables. Resupply regularly to prevent unexpected setbacks.
Consider the Reward: Weigh the time commitment against the potential reward. Complete exploration might only reveal minor resources or insignificant points of interest on some planets.
In summary: Full planetary exploration is possible but a monumental undertaking. Strategic planning and efficient resource management are key to minimizing the time investment and maximizing the rewards.
Do you get resources back for deleting outposts in Starfield?
No, deleting outposts in Starfield doesn’t refund any resources. This is a crucial point often missed by new players. Think carefully before demolition; it’s a permanent action. There’s no going back to reclaim your investment.
However, outpost deletion offers two key advantages. First, it bypasses the outpost building limit, allowing you to establish new outposts elsewhere in the galaxy if you’ve maxed out your current quota. This is particularly valuable in the late game when you’re looking to expand your resource gathering operations.
Second, deleting crowded planetary outposts declutters your starmap. A planet littered with outpost markers can become visually overwhelming and difficult to navigate. Removing unnecessary outposts dramatically improves map readability and ease of use. This significantly enhances the user experience, especially during exploration phases.
In short: While resource recovery isn’t possible, strategically deleting outposts improves your late-game build options and enhances your in-game navigation experience. Prioritize functionality and organization over resource reclamation when considering outpost demolition.
Can you convert castles in Age of Empires 2?
In Age of Empires II, building conversion is exclusively performed by Monks. Their proximity to the target structure is crucial for the conversion process to initiate. However, certain buildings are immune to conversion, regardless of the Monk’s capabilities or the use of the Redemption technology. This immunity is a hardcoded game mechanic.
Unconvertible Structures:
- Town Centers: The foundational building of any civilization, its invulnerability prevents easy takeover of established economies.
- Castles: These powerful defensive structures are inherently unconvertible, reinforcing their strategic importance and reflecting the significant investment required to construct them.
- Kreposts (specific to the Slavic civilization): Similar to Castles in their defensive capabilities and strategic value, they share the same unconvertible status.
- Monasteries & Fortified Churches: These religious structures, crucial for Monk production and faith-based bonuses, are protected from immediate hostile takeover, preserving their strategic role.
- All Walls and Gates: Defensive structures integral to base protection are inherently unconvertible, ensuring consistent base integrity.
- Wonders: The ultimate victory condition, Wonders are unconvertible, emphasizing their significance and the irreversible nature of achieving them.
- Farms & Fish Traps: These resource-gathering buildings are not subject to conversion, reflecting the game’s focus on economic strategies that extend beyond simple building capture.
Understanding this list of unconvertible buildings is paramount for effective strategic planning. Focusing conversion efforts on economically valuable or strategically important buildings (like Barracks, Stables, Archers ranges, etc) rather than those listed above will maximize resource efficiency and strategic impact.
What is the most powerful unit in Age of Empires 2?
The question of the most powerful unit in Age of Empires II is complex, depending heavily on context and map. While many contenders exist, the notion of a hyper-buffed Elite Turtle Ship deserves serious consideration. It’s not inherently the *strongest* unit in its base form; however, significant buffs—a doubling of hit points and attack rate, coupled with massive damage and range increases—transform it into an absolute monster.
Base Elite Turtle Ship Strengths:
- High hit points, making it incredibly durable.
- Strong armor against specific unit types.
- Decent range for its era.
Buffed Elite Turtle Ship Domination:
- Overwhelming Firepower: The increased damage output makes it capable of decimating even large groups of heavily armored units quickly.
- Exceptional Survivability: Doubled hit points combined with its existing high armor renders it extremely difficult to eliminate.
- Extended Reach: Increased range grants it the ability to engage enemies from a safe distance, further enhancing its survivability and effectiveness.
- Strategic Impact: Its dominance isn’t just about raw power; a single, heavily-buffed Elite Turtle Ship can dictate naval engagements and drastically alter the course of a game, especially in water-heavy maps.
Important Considerations: Even with these buffs, this theoretical super-unit remains vulnerable to specific counter-strategies. Mass bombard cannons, for example, or well-coordinated attacks from multiple units could potentially overwhelm it. The true power comes from its ability to utterly dominate the sea and the knock-on effect that has on the game’s economy and strategic possibilities.
What is the highest age in Age of Empires 2?
Imperial Age, the endgame. Reaching it isn’t just about ticking boxes; it’s about strategic timing. Two Castle Age buildings? Nah, that’s for noobs. You’re aiming for that Castle ASAP, ideally before your opponent, securing the tech advantage. That Town Center upgrade isn’t a leisurely stroll; it’s a crucial moment demanding perfect resource management and a keen awareness of your opponent’s progress. The tech itself unlocks insane late-game units, but don’t forget the critical upgrades available in the Imperial Age: that’s where you truly dominate. Think of it like this: the Castle Age is about building your army, the Imperial Age is about crushing your enemy. Get there first, control the resources, and secure the win. Failing to reach Imperial Age efficiently means you’ve likely already lost.
Is the Atlas a god in NMS?
In No Man’s Sky, the Atlas functions as a powerful, overarching entity, analogous to a god in its influence and mystery. While not explicitly worshipped in a traditional religious sense, its omnipresence and seemingly omniscient nature foster a quasi-religious reverence among players. The Atlas’s fragmented narrative and its connection to Nada and Polo, the enigmatic guides, directly parallels the human tendency to create deities from incomprehensible forces. The player’s journey is essentially a pilgrimage guided by the Atlas, uncovering its fragmented history and the mysteries of the universe. The narrative subtly explores themes of faith, blind obedience, and the potential dangers of unquestioning worship in the face of overwhelming power. The game’s open-ended nature allows for various interpretations of the Atlas’s role, some viewing it as a benevolent guide, others as a manipulative entity leveraging player agency to achieve its own unknown ends. This ambiguity is a key component of the game’s enduring appeal and its exploration of complex philosophical ideas within a science fiction context. The Atlas acts as a narrative catalyst, driving the player’s exploration and shaping their understanding of the universe’s overarching structure, while simultaneously posing fundamental questions about the nature of power, faith, and knowledge itself.
How long to beat aoe2?
The completion time for Age of Empires II: Definitive Edition significantly varies depending on the player’s goals. A focused campaign run targeting only the main objectives averages around 41 hours. This timeframe is typical for professional players concentrating on mastering specific strategies and civilizations for competitive play. However, achieving 100% completion, encompassing all campaigns, single-player scenarios, achievements, and extensive multiplayer exploration, dramatically extends playtime to roughly 189 hours. This longer timeframe is far more relevant to dedicated content creators, statisticians analyzing build orders, or individuals aiming for complete mastery of the diverse game mechanics. The disparity highlights that “completion” is a relative term; a competitive focus prioritizes strategic mastery within a smaller subset of the game, while exhaustive completion delves into every facet. Note that the 189-hour estimate can further fluctuate based on individual skill level and time spent experimenting with different civs and strategies. High-level play, specifically within ranked multiplayer, often necessitates thousands of hours to truly reach the top echelons of the competitive landscape.
What is the scariest planet in NMS?
Yo, explorers! Let’s talk about the scariest planet in No Man’s Sky, at least in my experience. It’s Compakask-Mepp Major, a tiny, dried-up hellhole in the Kamaixingti system. This little planet is *packed* with predators; I’m talking insane density. We’re not talking a few scattered aggressive creatures; it’s a constant, overwhelming swarm. I’ve never seen anything like it. Think of it as a survival horror game’s interpretation of a planet. Your shields will be tested, your nerves frayed, and your pulse pounding. Seriously, bring your best gear: a maxed-out multi-tool with a powerful weapon, a top-tier hazard protection suit, and plenty of restoration consumables. Don’t even *think* about going in unprepared. You’ve been warned. This isn’t a casual exploration trip. This is a genuine survival challenge. Expect intense combat and prepare for a rapid depletion of resources. The loot might be worth it for some, but the risk is extremely high. Proceed with extreme caution.
Pro-tip: If you’re looking for a challenge and have a death wish, try landing in a heavily forested area. The dense vegetation provides almost no tactical advantage against the relentless hordes. It’s a nightmare. Remember to fully upgrade your shields and weapons! The higher the predator level, the more challenging it becomes. Even a minor graze will have you scurrying back to your ship. Good luck, you’ll need it!
What does 11 mean in aoe2?
In Age of Empires II, the number 11 is a taunt representing laughter. It’s a quick and efficient way to communicate amusement or agreement, similar to using emojis like or the abbreviation “lol” in chat. This concise communication is particularly useful in fast-paced online games where typing can be slow. The full list of common AoE2 taunts includes other numbers, each with a specific meaning: 2 (“No”), 7 (“Ahh” – showing understanding), 11 (“Laughing”), and 14 (“Start the game already”). Understanding these numerical taunts allows players to communicate effectively and build camaraderie even without voice chat.
Consider the context of the game; a quick “11” after a successful maneuver or a clever counter-attack can be far more efficient than typing out a longer message. The use of these numerical taunts demonstrates a shared understanding of the game’s unspoken language amongst players.